Market

We in social

Authorization

Registration Remind password
Advertisement

Market




To make purchases, you need to authenticate (the block on the left)

HeroesLands of Might and Magic IV
HeroesLands of Might and Magic IV


Name Available
rank
Level of
the game
Quantity
by feud
Price Quantity
Skeleton Skeleton
Damage 1-2, Health 8, Attack 12, Melee defense 12, Ranged defense 24, Adventure map movement 19, Battle speed 4, Battle movement 6, Growth 25 per week, Cost 22 gold Special abilities: - udead; - double ranged defense.
113020@-
Imp Imp
Damage 1-2, Health 7, Attack 10, Defense 10, Adventure map movement 28, Battle speed 6, Battle movement 12, Growth 28 per week, Cost 18 gold Special abilities: - fly; - mana drain.
112040@-
Bandit Bandit
Damage 1-3, Health 10, Attack 9, Defense 9, Adventure map movement 21, Battle speed 7, Battle movement 7, Growth 26 per week, Cost 20 gold Special abilities: - stealth movement.
112540@-
Orc Orc
Damage 1-3, Health 12, Attack 11, Defense 9, Adventure map movement 19, Battle speed 4, Battle movement 6, Growth 16 per week, Cost 34 gold Special abilities: - range attack (6 shoots); - short range attack; - no melee attack penalty.
113025@-
Crossbowman Crossbowman
Damage 2-3, Health 10, Attack 9, Defense 11, Adventure map movement 19, Battle speed 2, Battle movement 6, Growth 16 per week, Cost 32 gold Special abilities: - range attack (10 shoots); - maximum damage at any range.
112030@-
Squire Squire
Damage 2-3, Health 10, Attack 9, Defense 11, Adventure map movement 19, Battle speed 5, Battle movement 6, Growth 21 per week, Cost 26 gold Special abilities: - stuns opponents.
112525@-
Berserker Berserker
Damage 2-3, Health 18, Attack 12, Defense 8, Adventure map movement 20, Battle speed 6, Battle movement 6, Growth 19 per week, Cost 28 gold Special abilities: - double strike; - berserk (always attacks the nearest opponent).
112525@-
Centaur Centaur
Damage 3-5, Health 20, Attack 10, Defense 10, Adventure map movement 25, Battle speed 4, Battle movement 10, Growth 9 per week, Cost 40 gold Special abilities: - range attack (4 shoots); - no melee attack penalty; - short range attack.
112030@-
Wolf Wolf
Damage 2-3, Health 12, Attack 9, Defense 9, Adventure map movement 21, Battle speed 7, Battle movement 7, Growth 15 per week, Cost 36 gold Special abilities: - Double strike.
112530@-
Sprite Sprite
Damage 1-2, Health 7, Attack 9, Defense 10, Adventure map movement 29, Battle speed 6, Battle movement 13, Growth 23 per week, Cost 22 gold Special abilities: - fly; - no enemy retaliation.
112050@-
Dwarf Dwarf
Damage 2-3, Health 12, Attack 11, Defense 11, Adventure map movement 18, Battle speed 3, Battle movement 4, Growth 18 per week, Cost 28 gold Special abilities: - Magic resistance (50%).
113025@-
Halfling Halfling
Damage 1-2, Health 8, Attack 10, Defense 10, Adventure map movement 18, Battle speed 6, Battle movement 4, Growth 23 per week, Cost 22 gold Special abilities: - range attack (10 shoots); - double damage against 4 level creatures.
112525@-
Ghost Ghost
Damage 2-4, Health 15, Attack 15, Defense 30, Adventure map movement 28, Battle speed 6, Battle movement 12, Growth 9 per week, Cost 140 gold Special abilities: - fly; - undead; - ages enemies.
2210200@-
Cerberi Cerberi
Damage 4-6, Health 24, Attack 16, Defense 16, Adventure map movement 21, Battle speed 6, Battle movement 7, Growth 7 per week, Cost 190 gold Special abilities: - 3-headed attack; - no enemy retaliation.
2212150@-
Medusa Medusa
Damage 3-6, Health 24, Attack 19, Defense 17, Adventure map movement 19, Battle speed 5, Battle movement 6, Growth 6 per week, Cost 220 gold Special abilities: - range attack (unlimited shoots); - no melee penalty; - death stare.
228250@-
Minotaur Minotaur
Damage 5-10, Health 38, Attack 16, Defense 15, Adventure map movement 19, Battle speed 6, Battle movement 6, Growth 6 per week, Cost 230 gold Special abilities: - 30% chance to block any physical attack (melee or ranged).
227300@-
Ballista Ballista
Damage 5-7, Health 28, Attack 15, Defense 16, Adventure map movement 13, Battle speed 0, Battle movement 1, Growth 7 per week, Cost 190 gold Special abilities: - range attack (20 shoots); - maximum damage at any range; - ignore obstacles when shoots; - mechanical creature.
2212170@-
Pikeman Pikeman
Damage 6-8, Health 38, Attack 12, Defense 14, Adventure map movement 19, Battle speed 4, Battle movement 6, Growth 9 per week, Cost 150 gold Special abilities: - long range melee attack; - igonres enemy first strike ability.
2212160@-
Garpy Garpy
Damage 4-5, Health 24, Attack 16, Defense 15, Adventure map movement 28, Battle speed 5, Battle movement 12, Growth 8 per week, Cost 110 gold Special abilities: - fly; - no enemy retaliation; - strike and return.
2210200@-
Nomad Nomad
Damage 6-9, Health 45, Attack 16, Defense 13, Adventure map movement 27, Battle speed 8, Battle movement 12, Growth 6 per week, Cost 150 gold Special abilities: - first strike.
2210200@-
White tiger White tiger
Damage 6-8, Health 35, Attack 19, Defense 19, Adventure map movement 24, Battle speed 8, Battle movement 9, Growth 6 per week, Cost 220 gold Special abilities: - first strike.
229200@-
Elf Elf
Damage 3-4, Health 18, Attack 16, Defense 16, Adventure map movement 19, Battle speed 6, Battle movement 6, Growth 7 per week, Cost 190 gold Special abilities: - range attack (24 shoots); - first strike; - shoots twice.
2212150@-
Gold golem Gold golem
Damage 8-12, Health 50, Attack 16, Defense 16, Adventure map movement 19, Battle speed 3, Battle movement 6, Growth 6 per week, Cost 240 gold Special abilities: - magic resisitance (75%); - mechanical creature.
228180@-
Mage Mage
Damage 3-4, Health 16, Attack 6, Defense 12, Adventure map movement 19, Battle speed 5, Battle movement 6, Growth 8 per week, Cost 160 gold Special abilities: - spellcaster (16 SP: Blur, Curse, Magic Fist, Poison and Raise Skeletons).
2210200@-
Goblin Knight Goblin Knight
Damage 16-30, Health 120, Attack 20, Defense 26, Adventure map movement 36, Battle speed 7, Battle movement 12, Growth 4 per week, Cost 600 gold Special abilities: - magic resistance (50%); - stone skin; - ignores enemy first strike ability.
304500@-
Vampire Vampire
Damage 12-28, Health 75, Attack 30, Defense 30, Adventure map movement 28, Battle speed 8, Battle movement 12, Growth 3 per week, Cost 1110 gold Special abilities: - fly; - undead; - no enemy retaliation; - drain life (restores vampire's health from target's hit points).
3341100@-
Venom Spawn Venom Spawn
Damage 16-24, Health 100, Attack 26, Defense 26, Adventure map movement 19, Battle speed 6, Battle movement 6, Growth 3 per week, Cost 1110 gold Special abilities: - range attack (15 shoots); - poisonous attack.
335700@-
Nightmare Nightmare
Damage 12-26, Health 110, Attack 23, Defense 20, Adventure map movement 23, Battle speed 6, Battle movement 9, Growth 4 per week, Cost 800 gold Special abilities: - once per battle casts Terror spell.
336650@-
Efreet Efreet
Damage 10-20, Health 80, Attack 25, Defense 23, Adventure map movement 29, Battle speed 6, Battle movement 13, Growth 4 per week, Cost 850 gold Special abilities: - fly; - fire attack; - fire shield; - fire resistance.
336700@-
Crusader Crusader
Damage 10-16, Health 65, Attack 22, Defense 23, Adventure map movement 19, Battle speed 7, Battle movement 6, Growth 5 per week, Cost 650 gold Special abilities: - double strike; - Death ward.
337500@-
Monk Monk
Damage 10-15, Health 55, Attack 20, Defense 22, Adventure map movement 19, Battle speed 5, Battle movement 6, Growth 6 per week, Cost 550 gold Special abilities: - range attack (12 shoots); - Death ward.
337500@-
Ogre Mage Ogre Mage
Damage 12-18, Health 85, Attack 18, Defense 16, Adventure map movement 19, Battle speed 4, Battle movement 6, Growth 6 per week, Cost 350 gold Special abilities: - Spellcaster (Bloodlust, 6 SP).
3310300@-
Cyclope Cyclope
Damage 12-18, Health 95, Attack 30, Defense 24, Adventure map movement 21, Battle speed 4, Battle movement 7, Growth 8 per week, Cost 750 gold Special abilities: - range attack (8 shoots); - area range attack.
335700@-
Griffin Griffin
Damage 16-22, Health 95, Attack 19, Defense 19, Adventure map movement 29, Battle speed 6, Battle movement 13, Growth 4 per week, Cost 800 gold Special abilities: - fly; - unlimited retaliation.
336600@-
Unicorn Unicorn
Damage 12-20, Health 80, Attack 20, Defense 20, Adventure map movement 25, Battle speed 6, Battle movement 10, Growth 5 per week, Cost 650 gold Special abilities: - blinding attack.
336600@-
Genie Genie
Damage 9-12, Health 60, Attack 10, Defense 18, Adventure map movement 25, Battle speed 6, Battle movement 10, Growth 6 per week, Cost 550 gold Special abilities: - fly; - spellcaster (24 SP: Cowardice, Create Illusion, Ice Bolt, Mirth, Slow and Song of Peace).
335750@-
Naga Naga
Damage 14-22, Health 90, Attack 22, Defense 22, Adventure map movement 19, Battle speed 7, Battle movement 6, Growth 4 per week, Cost 850 gold Special abilities: - no enemy retaliation.
336600@-
Devil Devil
Damage 34-50, Health 210, Attack 33, Defense 33, Adventure map movement 30, Battle speed 7, Battle movement 23, Growth 2 per week, Cost 4000 gold and 2 sulfur Special abilities: - teleport; - summons ice demons once per battle; - Life ward.
4423500@ +
Sulfur
-
Bone dragon Bone dragon
Damage 45-65, Health 275, Attack 30, Melee defense 30, Range defense 60, Adventure map movement 28, Battle speed 5, Battle movement 12, Growth 2 per week, Cost 4000 gold and 2 crystals Special abilities: - fly; - undead; - double defense for range attack; - aura of fear.
4423000@ +
Crystal
-
Hydra Hydra
Damage 28-66, Health 250, Attack 30, Defense 26, Adventure map movement 21, Battle speed 6, Battle movement 7, Growth 2 per week, Cost 4000 aold and 2 mercury Special abilities: - multiple strike (strikes all enemy around); - no enemy retaliation.
4423000@ +
Mercury
-
Black dragon Black dragon
Damage 55-110, Health 400, Attack 40, Defense 40, Adventure map movement 30, Battle speed 7, Battle movement 15, Growth 1 per week, Cost 8000 gold and 4 sulfur Special abilities: - fly; - fire breath; - full magic resistance.
4418000@ +
Sulfur
-
Angel Angel
Damage 40-65, Health 230, Attack 30, Defense 34, Adventure map movement 30, Battle speed 10, Battle movement 15, Growth 2 per week, Cost 4000 gold and 2 crystals Special abilities: - fly; - once per battle resurrects number of dead creatures of chosen stack.
4423500@ +
Crystal
-
Champion Champion
Damage 24-36, Health 150, Attack 25, Defense 25, Adventure map movement 25, Battle speed 6, Battle movement 10, Growth 4 per week, Cost 2000 gold, 2 wood and 2 ore Special abilities: - first strike; - charge bonus.
4441800@-
Thunderbird Thunderbird
Damage 28-40, Health 170, Attack 30, Defense 30, Adventure map movement 29, Battle speed 6, Battle movement 13, Growth 3 per week, Cost 1800 gold and 2 mercury Special abilities: - fly; - lighting strike.
4423000@ +
Mercury
-
Behemoth Behemoth
Damage 55-80, Health 240, Attack 36, Defense 34, Adventure map movement 21, Battle speed 6, Battle movement 7, Growth 2 per week, Cost 2750 gold and 2 crystall Special abilities: - strength.
4422600@ +
Crystal
-
Faerie dragon Faerie dragon
Damage 34-50, Health 220, Attack 15, Defense 29, Adventure map movement 29, Battle speed 7, Battle movement 13, Growth 2 per week, Cost 4000 gold and 2 gems Special abilities: - fly; - magic mirror; - spellcaster (40 SP: Confusion, Fire Ring, Fire Ball and Lightning).
4423500@ +
Gems
-
Phoenix Phoenix
Damage 45-65, Health 275, Attack 28, Defense 28, Adventure map movement 30, Battle speed 12, Battle movement 15, Growth 2 per week, Cost 4000 gold and 2 mercury Special abilities: - fly; - fire breath; - fire resistance; - rebirth once per battle.
4423000@ +
Mercury
-
Dragon golem Dragon golem
Damage 36-55, Health 220, Attack 34, Defense 34, Adventure map movement 27, Battle speed 9, Battle movement 12, Growth 2 per week, Cost 4000 gold and 4 ore Special abilities: - first strike; - ignores enemy first strike ability; - mechanical creature.
4423000@ +
Ore
-
Titan Titan
Damage 34-50, Health 210, Attack 32, Defense 32, Adventure map movement 21, Battle speed 6, Battle movement 7, Growth 2 per week, Cost 4000 gold and 2 gems Special abilities: - range attack (16 shoots); - no melee attack penalty; - Chaos ward.
4423000@ +
Gems
-
Gargoyle Gargoyle
Damage 4-6, Health 22, Attack 14, Defense 16, Adventure map movement 29, Battle speed 7, Battle movement 13, Growth 8 per week, Cost 160 gold Special abilities: - fly; - elemental; - stone skin.
5510250@-
Zombie Zombie
Damage 2-4, Health 24, Attack 8, Defense 10, Adventure map movement 18, Battle speed 1, Battle movement 4, Growth 15 per week, Cost 35 gold Special abilities: - undead.
551535@-
Ice demon Ice demon
Damage 12-16, Health 70, Attack 30, Defense 30, Adventure map movement 19, Battle speed 5, Battle movement 6, Growth 4 per week, Cost 850 gold Special abilities: - has chance to freeze enemies (30%); - cold attack; - cold resistance.
558700@-
Mummy Mummy
Damage 5-8, Health 30, Attack 15, Defense 16, Adventure map movement 19, Battle speed 4, Battle movement 6, Growth 8 per week, Cost 170 gold Special abilities: - undead; - curses enemies.
5510150@-
MegaDragon MegaDragon
Damage 50-100, Health 1000, Attack 50, Defense 50, Adventure map movement 30, Battle speed 7, Battle movement 15. Special abilities: - fire breath; - magic resistance (100%).
5518000@ +
Sulfur
-
Pirate Pirate
Damage 1-2, Health 10, Attack 11, Defense 9, Adventure map movement 19, Battle speed 5, Battle movement 6, Growth 24 per week, Cost 22 gold Special abilities: - naval combat bonus.
552540@-
Evil Eye Evil Eye
Damage 3-7, Health 26, Attack 16, Defense 15, Adventure map movement 19, Battle speed 6, Battle movement 6, Growth 6 per week, Cost 220 gold Special abilities: - range attack (15 shoots); - fly; - random spellcaster (Curse, Disrupting Ray, Slow, Sorrow, Weakness, Magic Leech or Misfortune spells).
558300@-
Troglodyte Troglodyte
Damage 2-3, Health 14, Attack 11, Defense 9, Adventure map movement 19, Battle speed 5, Battle movement 6, Growth 19 per week, Cost 28 gold Special abilities: - immunity to blind.
552520@-
Troll Troll
Damage 6-12, Health 45, Attack 16, Defense 15, Adventure map movement 18, Battle speed 3, Battle movement 4, Growth 6 per week, Cost 230 gold Special abilities: - full regenerate every turn.
558200@-
Peasant Peasant
Damage 2-3, Health 10, Attack 6, Defense 7, Adventure map movement 18, Battle speed 2, Battle movement 4, Growth 36 per week, Cost 15 gold Special abilities: - taxpayer (1 gold per day).
5520020@-
Sea Monster Sea Monster
Damage 45-65, Health 275, Attack 35, Defense 34, Adventure map movement 24, Battle speed 5, Battle movement 9, can't recruit Special abilities: - chance for eat enemy.
5523500@-
Mermaid Mermaid
Damage 5-8, Health 38, Attack 15, Defense 13, Adventure map movement 19, Battle speed 5, Battle movement 6 Special abilities: - chance to hypnotize enemy.
552040@-
Mantise Mantise
Damage 34-50, Health 210, Attack 34, Defense 34, Adventure map movement 29, Battle speed 8, Battle movement 13, Growth 2 per week, Cost 4000 gold and 2 gems Special abilities: - fly; - first strike; - bind attacked enemy.
5523000@ +
Gems
-
Leprechaun Leprechaun
Damage 1-2, Health 8, Attack 10, Defense 10, Adventure map movement 19, Battle speed 6, Battle movement 6, Growth 22 per week, Cost 24 gold Special abilities: - casts Fortune spell once per battle.
553025@-
Satyr Satyr
Damage 5-8, Health 36, Attack 14, Defense 13, Adventure map movement 20, Battle speed 6, Battle movement 6, Growth 8 per week, Cost 170 gold Special abilities: - spellcaster (Mirth, 6 SP).
5510150@-
Waspwort Waspwort
Damage 10-14, Health 60, Attack 22, Defense 22, Adventure map movement 13, Battle speed 4, Battle movement 1, Growth 6 per week, Cost 550 gold Special abilities: - range attack (20 shoots); - casts Weakness spell when attack.
556450@-
Water elemental Water elemental
Damage 6-9, Health 38, Attack 17, Defense 17, Adventure map movement 19, Battle speed 5, Battle movement 6, Growth 6 per week, Cost 350 gold Special abilities: - spellcasting (24 SP; Fatigue, Ice Bolt, Quicksand and Weakness); - cold attack; - cold resistance; - elemental.
558400@-
Air elemental Air elemental
Damage 6-10, Health 40, Attack 16, Defense 32, Adventure map movement 29, Battle speed 7, Battle movement 13, Growth 6 per week, Cost 350 gold Special abilities: - fly; - elemental.
558350@-
Earth elemental Earth elemental
Damage 9-14, Health 50, Attack 18, Defense 20, Adventure map movement 18, Battle speed 1, Battle movement 4, Growth 6 per week, Cost 375 gold Special abilities: - magic resistance (50%); - elemental.
558250@-
Fire elemental Fire elemental
Damage 7-10, Health 50, Attack 20, Defense 18, Adventure map movement 20, Battle speed 6, Battle movement 6, Growth 6 per week, Cost 350 gold Special abilities: - range attack (20 shoots); - fire attack; - fire resistance; - elemental.
558350@-
Dark champion Dark champion
Damage 30-42, Health 200, Attack 40, Defense 40, Adventure map movement 45, Battle speed 6, Battle movement 15, Growth 2 per week, Cost 4000 and 4 ore Special abilities: - undead; - charge bonus; - spellcaster (Terror, 18 SP); - regenerates.
5024000@ +
Ore
-
Frenzied Gnasher Frenzied Gnasher
Damage 40-45, Health 300, Attack 40, Defense 40, Adventure map movement 21, Battle speed 4, Battle movement 7, Growth 2 per week, Cost 3000 gold and 1 crystal Special abilities: - total magic immunity; - berserk (always attacks the nearest opponent).
5023000@ +
Crystal
-
Gargantuan Gargantuan
Damage 28-40, Health 300, Attack 32, Defense 32, Adventure map movement 22, Battle speed 4, Battle movement 7, Growth 2 per week, Cost 3000 gold and 1 crystal Special abilities: - range attack (16 shoots); - area range attack; - no melee attack penalty.
5023000@ +
Gems
-
Evil Sorceress Evil Sorceress
Damage 20-34, Health 100, Attack 28, Defense 28, Adventure map movement 150, Battle speed 7, Battle movement 30, Growth 2 per week, Cost 6000 gold and 1 mercury Special abilities: - teleport; - reflects curse and strike spells back to the enemy caster; - spellcaster (50 SP; Banish, Mass Cancellation, Mass Slow and Implosion).
5026000@ +
Mercury
-




ALL RIGHT RESERVED. © 1999-2024 HEROESPORTAL TEAM