Name |
Price |
Quantity |
 |
Amulet of Thunder Damage (Air) spells deal 20% more damage. |
1000@ | - |
 |
Amulet of Health +1 Health to friendly creatures. |
400@ | - |
 |
Dragon Claw Amulet +2 Magic Power. |
400@ | - |
 |
Amulet of Necromancy The gain of Necromancy Points is increased by 10%.
Requires: Necropolis |
1000@ | - |
 |
Amulet of the Jaguar +4 Might Power.
Part of the Warlord’s Set. |
1000@ | - |
 |
Marksman Crossbow +1 Might Damage to all friendly shooters. |
400@ | - |
 |
Jester Slippers +1 Hero Land Movement.
+1 Destiny.
Part of the Trickster’s Set. |
400@ | - |
 |
War Banner of the Legion Weekly Champion creature production is increased by 2 per week.
Part of the Regent’s Set. |
2400@ | - |
 |
War Horn of the Legion +1 Leadership.
Elite creature production is increased by 1 per week.
Part of the Regent’s Set. |
1000@ | - |
 |
War Drums of the Legion Core creature production is increased by 2 per week.
Part of the Regent’s Set. |
400@ | - |
 |
Major Mana Potion Instantly restores +100 Mana. |
50@ | - |
 |
Bracers of the Archmage +6 Magic Power.
Grants the Implosion spell. |
2400@ | - |
 |
Bracers of the Freemage +2 Magic Power.
Grants the Chain Lightning spell. |
1000@ | - |
 |
Bracers of the Druid +1 Magic Power.
Grants the Regeneration spell. |
400@ | - |
 |
Winterwind Peace Circlet Diplomacy is increased by 10%.
Part of the Regent’s Set. |
400@ | - |
 |
Dwarven Shield +2 Might Defense.
Requires: Might Affinity. |
400@ | - |
 |
Dwarven Pickaxe Provides 1 Ore per day. |
500@ +
 | - |
 |
Gorada Rael The gain of Gating Points is increased by 10%.
Requires: Inferno. |
1500@ | - |
 |
Shadow Comb +8 Magic Power.
Grants the Puppet Master spell |
3000@ | - |
 |
Grimoire of the Master +60 Mana.
+6 Mana Regeneration.
Requires: Magic Affinity. |
1500@ | - |
 |
Shadowsteel Armor +3 Might Defense.
+3 Might Power.
Requires: Might Affinity.
Part of the Warlord’s Set. |
1500@ | - |
 |
Dragon Scale Armor +5 Might Defense.
+5 Magic Defense.
Requires: Might Affinity. |
3000@ | - |
 |
Armor of the Legendary Hero +2 to all Hero Primary Attributes.
Requires: Might Affinity. |
3600@ | - |
 |
Shantiri Armor +4 Might Defense.
+6 Magic Defense against Magic (Prime).
Requires: Might Affinity. |
1500@ | - |
 |
Frozen Chrysanthemum The gain of the Honor Points is increased by 10%.
Requires: Sanctuary. |
1000@ | - |
 |
Stonefist Libram +250 Gold per day.
Grants the Architect ability.
Part of the Regent’s Set. |
1500@ +
 | - |
 |
Mesmerizing Spaulders -10 Initiative to enemy creatures.
Part of the Trickster’s Set. |
2400@ | - |
 |
Mana Potion Instantly restores +50 Mana. |
25@ | - |
 |
Golden Horseshoe +8 Destiny. |
1200@ | - |
 |
Golden Goose +2000 Gold per day. |
3000@ +
 | - |
 |
Emerald Yumi Bow The Might Damage of friendly shooters is increased by +3, they ignore range penalties and obstacle penalties. |
3000@ | - |
 |
Shackles of the Last Man Heroes from both sides can not retreat. |
2400@ | - |
 |
Codex of the Archmage +100 Mana.
+10 Mana Regeneration.
Requires: Magic Affinity. |
3000@ | - |
 |
Magister Codex +3 Magic Power.
+3 Destiny.
Requires: Magic Affinity.
Part of the Magister’s Set. |
1500@ | - |
 |
Tarot Deck +2 Destiny. |
400@ | - |
 |
Ring of Haste +10 Initiative to friendly creatures. |
2400@ | - |
 |
Ring of Conjuring +1 Magic Power.
+20 Mana. |
400@ | - |
 |
Ring of Misfortune -4 Luck to enemy creatures.
Part of the Trickster’s Set. |
1000@ | - |
 |
Ring of Swiftness +2 Initiative to friendly creatures. |
400@ | - |
 |
Ring of Celerity +5 Initiative to friendly creatures. |
1000@ | - |
 |
Elemental Ring All Summon Elemental spells conjure 20% more creatures. |
2000@ | - |
 |
Hearthguard Regal Mantle +6 Leadership.
The Gold income of each town is increased by 10%.
Part of the Regent’s Set. |
3000@ | - |
 |
All-Seeing Crown +1 scouting radius.
All experience gained by the Hero is increased by 2%.
Set: Part of the Vagrant’s Set. |
400@ | - |
 |
Supreme Crown of the Magister +5 Magic Power.
+50 Mana.
+5 Mana Regeneration.
Part of the Magister’s Set. |
3000@ | - |
 |
Bone Spaulders +2 Might Defense.
Part of the Warlord’s Set. |
400@ | - |
 |
Purse of Endless Gold +250 Gold per day. |
500@ +
 | - |
 |
Steadfast Shield +6 Might Defense.
Requires: Might Affinity. |
1500@ | - |
 |
Blood Scarf Blood abilities are increased by 10%.
Requires: 250 Blood Reputation. |
1000@ | - |
 |
Lifeblood Pendant +3 Health to friendly creatures. |
2400@ | - |
 |
Warping Pendant -1 Movement to enemy creatures.
Requires: 10 Might Power.
Part of the Trickster’s Set. |
2400@ | - |
 |
Evercold Icicle Damage (Water) spells deal 20% more damage. |
1000@ | - |
 |
Pendant of Mastery +4 Magic Power and fills racial gauge at the beginning of combat by +200 gauge points. |
2400@ | - |
 |
Pendant of Primal Rage The gain of the Rage Points is increased by 10%.
Requires: Stronghold. |
1000@ | - |
 |
Pendant of Conflux +4 Magic Power. |
2400@ | - |
 |
Dragon Eye Pendant +8 Magic Power. |
2400@ | - |
 |
Unicorn Horn Bow The Might Damage of friendly shooters is increased by +2 and they ignore range penalties. |
1500@ | - |
 |
Centaur Bow No penalties for friendly shooters when retaliating in melee combat.
Requires: Might Affinity.
Part of the Warlord’s Set. |
400@ | - |
 |
Lion Shield +3 Leadership.
+3 Might Defense.
Requires: Might Affinity.
Part of the Guardian’s Set. |
1500@ | - |
 |
Minor Mana Potion Instantly restores +20 Mana. |
10@ | - |
 |
Alchemist Robe +4 Magic Defense.
+1 of a random resource at the beginning of each day.
Requires: Magic Affinity. |
1500@ | - |
 |
Magister Robe +4 Magic Power.
+20 Mana.
+2 Mana Regeneration.
Requires: Magic Affinity.
Part of the Magister’s Set. |
1500@ | - |
 |
Mantle of Resistance +6 Magic Defense. |
1500@ | - |
 |
Libram of the Prophet +5 Magic Defense.
+50 Mana.
+5 Mana Regeneration.
Requires: Magic Affinity.
Part of the Prophet’s Set. |
3000@ | - |
 |
Mask of the Madman -6 Morale to enemy creatures.
Part of the Trickster’s Set. |
1500@ | - |
 |
Guardian Breastplate +4 Might Defense.
Friendly creatures are immune to damage dealt by the first three attacks each combat.
Requires: Might Affinity.
Part of the Guardian’s Set. |
3000@ | - |
 |
Cape of Protection +2 Magic Defense. |
400@ | - |
 |
Lion Mane Cape +6 Leadership.
Part of the Guardian’s Set. |
1500@ | - |
 |
Magister Spaulders +5 Magic Power.
+3 Destiny.
Part of the Magister’s Set. |
2400@ | - |
 |
Spaulders of the Avenger Reputation gained through the Path of the Dragon Blood is increased by 10%.
Requires: 250 Blood Reputation. |
1200@ | - |
 |
Spaulders of the Prophet +20 Mana.
+2 Mana Regeneration.
Part of the Prophet’s Set. |
400@ | - |
 |
Guardian Spaulders +2 Leadership.
Part of the Guardian’s Set. |
400@ | - |
 |
Gauntlets of the Minotaur +4 Might Power. |
1000@ | - |
 |
Gauntlets of the Giant Slayer +6 Might Power.
Grants the Giant Slayer ability. |
2400@ | - |
 |
Gauntlets of the Cyclops +8 Might Power. |
2400@ | - |
 |
Celestial Shield The gain of Guardian Points is increased by 10%.
Requires: Haven. |
1500@ | - |
 |
Necklace of Vitality +2 Health to friendly creatures. |
1000@ | - |
 |
Dragon Fang Necklace +4 Magic Power. |
1000@ | - |
 |
Necklace of Tears Tears abilities are increased by 10%.
Requires: 250 Tears Reputation. |
1000@ | - |
 |
Pauldrons of the Protector Reputation gained through the Path of the Dragon Tears is increased by 10%.
Requires: 250 Tears Reputation. |
1200@ | - |
 |
Tome of Sieges The catapult deals 1 more Structural Damage. |
3000@ | - |
 |
Spider Helm -1 Morale to enemy creatures.
-1 Luck to enemy creatures. |
400@ | - |
 |
Iridescent Pearl +2 Magic Defense.
+2 Health to friendly creatures.
Part of the Prophet’s Set. |
1500@ | - |
 |
Gauntlets of the Brawler +2 Might Power. |
400@ | - |
 |
Snatching Gloves Grants the Pathfinder ability.
Part of the Vagrant’s Set. |
400@ | - |
 |
Motley Cloak of the Fool +1 Destiny.
-1 Luck to enemy creatures.
Part of the Trickster’s Set. |
400@ | - |
 |
Cloak of Arkath +10 Magic Defense against Magic (Fire). |
1500@ | - |
 |
Cloak of Ylath +10 Magic Defense against Magic (Air). |
1500@ | - |
 |
Magister Cloak +2 Magic Power.
Part of the Magister’s Set. |
400@ | - |
 |
Cloak of Malassa +10 Magic Defense against Magic (Dark). |
1500@ | - |
 |
Cloak of Sylanna +10 Magic Defense against Magic (Earth). |
1500@ | - |
 |
Owlfeather Cloak +1 Movement to all friendly creatures.
Requires: Might Affinity.
Part of the Vagrant’s Set. |
3000@ | - |
 |
Cloak of Shalassa +10 Magic Defense against Magic (Water). |
1500@ | - |
 |
Cloak of Elrath +10 Magic Defense against Magic (Light). |
1500@ | - |
 |
Cloak of Warding +10 Magic Defense. |
3000@ | - |
 |
Crest of Courage +4 Leadership. |
1000@ | - |
 |
Crest of Valor +2 Leadership. |
400@ | - |
 |
Crest of Honor +8 Leadership. |
2400@ | - |
 |
Horn of Plenty Provides a random amount and type of resource each day (400 to 600 Gold, 1 to 2 Wood, 1 to 2 Ore, 1 to 2 Crystals). |
1000@ +
 | - |
 |
Gauntlets of the Khan +6 Might Power.
+1 Damage to friendly creatures.
Part of the Warlord’s Set. |
2400@ | - |
 |
Rune of Flame Damage (Fire) spells deal 20% more damage. |
2000@ | - |
 |
Robe of the Prophet +4 Magic Defense.
+3 Health to friendly creatures.
Requires: Magic Affinity.
Part of the Prophet’s Set. |
3000@ | - |
 |
Windstrider Sandals +1 Movement to friendly creatures.
Part of the Vagrant’s Set. |
2400@ | - |
 |
Magister Sandals +1 Hero Land Movement.
+1 Magic Power.
Part of the Magister’s Set. |
400@ | - |
 |
Sandals of the Prophet +1 Hero Land Movement.
+1 Health to friendly creatures.
Part of the Prophet’s Set. |
400@ | - |
 |
Sandals of the Swift Journey +2 Hero Land Movement. |
400@ | - |
 |
Sandals of the Blessed +1 to all Hero Primary Attributes. |
1500@ | - |
 |
Boots of the Waverider +1 creature Movement on sea.
+5 Initiative. |
2400@ | - |
 |
Guardian Boots +1 Hero Land Movement.
+1 Might Defense.
Part of the Guardian’s Set. |
400@ | - |
 |
Sacred Seed Provides 1 Wood per day. |
500@ +
 | - |
 |
Heart of Darkness Damage (Dark) spells deal 20% more damage. |
1000@ | - |
 |
Humble Coif of the Prophet +3 Magic Defense.
+30 Mana.
+3 Mana Regeneration.
Part of the Prophet’s Set. |
1500@ | - |
 |
Sun Cross Damage (Light) spells deal 20% more damage. |
1000@ | - |
 |
Bag of Endless Gold +500 Gold per day |
1000@ +
 | - |
 |
Chest of Endless Gold +1000 Gold per day. |
2000@ +
 | - |
 |
Handbook of the Apprentice +20 Mana.
+2 Mana Regeneration.
Requires: Magic Affinity. |
400@ | - |
 |
Robe of Sar-Issus The mana cost of all spells cast by the wearer is reduced by 50%.
Requires: Magic Affinity. |
3000@ | - |
 |
Crystal Eyeglass Provides 1 Crystal per day. |
1000@ +
 | - |
 |
Four Leaf Clover +4 Destiny. |
500@ | - |
 |
Helmet of the Naga Lord +7 Leadership during sea combat.
+2 Scouting Radius. |
1500@ | - |
 |
Thunderblade Helmet +2 Leadership.
Grants the Lightning Bolt spell |
1500@ | - |
 |
Crag Hack’s Helmet +7 Might Power.
+5 Initiative to friendly creatures.
Part of the Warlord’s Set. |
3000@ | - |
 |
Guardian Helm +10 Leadership.
Part of the Guardian’s Set. |
3000@ | - |
 |
Flamegold Shield +2 Might Defense.
+10 Magic Defense against Magic (Fire). |
1500@ | - |
 |
Sentinel Shield +10 Might Defense.
Requires: Might Affinity. |
3000@ | - |
 |
Brythigga Amber Damage (Earth) spells deal 20% more damage. |
1000@ | - |
 |
Golden Egg A mysterious golden egg. |
3000@ | - |
 |
Shantiri Moon Disc Grants ability to summon the Phoenix. |
2000@ | - |
 |
Fragment of the Moon Disc A piece of an ancient Shantiri Moon Disc. |
500@ | - |
 |
Fragment of the Moon Disc A piece of an ancient Shantiri Moon Disc. |
500@ | - |
 |
Fragment of the Moon Disc A piece of an ancient Shantiri Moon Disc. |
500@ | - |
 |
Fragment of the Moon Disc A piece of an ancient Shantiri Moon Disc. |
500@ | - |
 |
Fragment of the Moon Disc A piece of the Tear of Asha. |
- | - |
 |
Fragment of the Moon Disc A piece of the Tear of Asha. |
- | - |
 |
Fragment of the Moon Disc A piece of the Tear of Asha. |
- | - |
 |
Fragment of the Moon Disc A piece of the Tear of Asha. |
- | - |
 |
Magic Scroll Scrolls allow heroes to use some of the Magic Abilities without actually learning them. |
- | - |
 |
Tear of Asha Allows the construction of a Tears of Asha building. |
- | - |
 |
{@} Logbook of the Master Sailor ** +8 Hero Sea Movement.
Traversing trough whirlpools has no movement cost. |
3000@ | - |
 |
{@} Boots of the Explorer ** +4 Hero Land Movement. |
1000@ | - |
 |
{@} Boots of the Wayfarer ** +8 Hero Land Movement. |
2400@ | - |
 |
{@} Saddle of Pathfinding ** The Hero’s movement is not reduced on rough terrain.
Part of the Vagrant’s Set. |
1000@ | - |
 |
{@} Sextant of the Sea Elves ** +6 Hero Sea Movement.
Part of the Vagrant’s Set. |
1000@ | - |