Name |
Price |
Quantity |
|
Amulet of Necromancy Decrease rising cost by 10%. |
550@ | - |
|
Beginner Increases Spellpower by +2 |
900@ | - |
|
Dwarfen Smithy Hammer Increases hero's Attack by +3 and
gives additional +25% Defense from
fire-based spells. |
1100@ | - |
|
Armor of Valor Increasing hero's Defence and morale by +1 |
700@ | - |
|
Platemail of Stability Adds +2 to all hero's stats and grants 20% magic resistance to hero's army |
5100@ | - |
|
Dragon Scale Armor Adds +3 to hero's Attack and increases initiative of all large creatures in hero's army by 5% |
1400@ | - |
|
Ogre Club Increases Attack by +5, but decreases
Initiative of all creatures in hero's army
by -5%. |
1300@ | - |
|
Golden Horseshoe Increases luck by +2 |
1500@ | - |
|
Treeborn Quiver Adds +4 to the Attack of all shooters in
the hero's army and grants them
unlimited ammo |
2500@ | - |
|
Emerald Slippers Adds +50% damage to earth spells |
1350@ | - |
|
Dwarven Mithral Cuirass Adds +4 to hero's defense and renders all creatures in hero's army immune to Implosion spell |
1150@ | - |
|
Tarot Deck Increases hero's Luck and Knowledge
by +1. |
1000@ | - |
|
Dragon Eye Ring Adds +1 to all hero's Attributes and increases initiative of all shooters in hero's army by 10% |
1950@ | - |
|
Ring of the Unrepentant Immunity to Word of Light spell |
175@ | - |
|
Ring of Life Increases maximum hit points of all creatures in hero's army by +4 |
250@ | - |
|
Ring of Lightning Protection Grants a 50% protection from lightning-based spells |
250@ | - |
|
Ring of Banishment Cuts down enemy Summoning spell's
efficiency. Grants the "Banish" ability
to the Hero. The Summon Elementals
spell summons only half of the
Elementals, the conjured Phoenix,
Blade Barrier and Hive have only half
of their usual Hit Points. |
600@ | - |
|
Ring of Caution Adds +2 to hero's Attack and Defense. Decreases speed of hero creatures by 1 |
450@ | - |
|
Ring of the Broken Will Decreases enemy luck by 2 |
1600@ | - |
|
Ring of Machine Affinity Adds +1 to Hero's defense. Grants an
additional shot for Ballista and
Catapult. First Aid Tent heals twice as
many hit points. Ammo Cart increases
shooter's attack by +4. |
2500@ | - |
|
Ring of Magi Reduces the mana cost of all hero's spells by half |
5300@ | - |
|
Ring of Haste Increases initiative of all your creatures by 20% |
4600@ | - |
|
Nightmarish Ring Decreases morale of enemy creatures by -2 |
2500@ | - |
|
Ring of Celerity increases initiative of all in hero's army by 10% |
2700@ | - |
|
Chainmail of Enlightment All experience gained by hero is increased by 20% |
5950@ | - |
|
Crown of Many Eyes Allows hero to see much farther over terrain |
100@ | - |
|
Dragon Talon Crown Adds +3 to hero's Knowledge and increases initiative of all War Machines in hero's army by 10% |
1700@ | - |
|
Crown of Leadership Adds +1 to Hero's Morale. Doubles
"Estates", "Diplomacy" and
"Recruitment" abilities' effect. |
750@ | - |
|
Crown of Courage Increases hero's morale and luck by +2 |
4000@ | - |
|
Crown of Magi Adds +6 to hero's knowledge |
5300@ | - |
|
Evercold Icicle Enhances your cold-based spells by 50% |
1300@ | - |
|
Pendant of Mastery Grants hero a free level of his or her primary skill. Another level is still gained even if hero's skill is on Expert level |
2500@ | - |
|
Pendant of Conflux Hero gains 1 mana point for every 2 mana points spent by enemy hero |
500@ | - |
|
Iceberg Shield Adds +2 to hero's defense and grants a 50% protection from fire-based spells while equipped |
1000@ | - |
|
Unicorn Horn Bow Negates range penalties for all shooting units in hero's army |
4900@ | - |
|
Moonblade Adds +3 to hero's attack |
1200@ | - |
|
Mask of Equity During combat with an enemy Hero of
superior level, it equalizes the Hero's
level (by increasing Hero's primary
stats) to the enemy Hero's level. |
3000@ | - |
|
Sword of Ruin Adds +2 to hero's offence |
450@ | - |
|
Endless Bag of Gold Provides your kingdom with 250 gold every day |
400@ +
| - |
|
Edge of Balance Adds +3 to Hero's Attack and
subtracts -1 from Hero's Defense for
"good" races or Adds +3 to Hero's
Defense and subtracts -1 from Hero's
Attack for "evil" races. |
1200@ | - |
|
Breastplate of Petrified Wood Adds +2 to hero's spell power |
650@ | - |
|
Phoenix Feather Cape Enhances your fire-based spells by 50% |
1400@ | - |
|
Lion Hide Cape Increases morale by +2 |
1900@ | - |
|
Dragon Teeth Necklace Adds +3 to hero's Spellpower and increases initiative of all casters in hero's army by 10% |
2800@ | - |
|
Werewolf Claw Necklace Adds +1 to attack damage of all creatures in hero's army |
450@ | - |
|
Necklace of Victory Adds +2 to hero's attack and spell power |
1700@ | - |
|
Necklace of Bravery Increases morale by +1 |
750@ | - |
|
Dragon Flame Tongue Adds +2 to hero's offence and defense. Grants a 50% protection from cold-bases spells |
1500@ | - |
|
Sandro Negates enemy Mind Affect immunity |
500@ | - |
|
Cloak of Sylanna Decreases damage from enemy earth spells by 50% |
150@ | - |
|
Cloak of Mourning Decreases morale and luck of enemy creatures by -2 |
4450@ | - |
|
Dragon Bone Greaves Adds +3 to hero's spell power and grants a free logistics-associated ability while equipped |
3400@ | - |
|
Dwarven Mithral Greaves Adds +4 to hero's attack and renders all creatures in hero's army immune to Slow spell |
1650@ | - |
|
Staff of the Netherworld Decreases initiative of enemy creatures by 20% |
4750@ | - |
|
Staff of Magi Negates enemy magic resistance. Magic immunities if any are not affected and still remain |
450@ | - |
|
Elemental Waistband Allows Summon Elemental spell to be equipped. Increases spellpower by +4 when Summon Elemental spell is cast |
3800@ | - |
|
Runic War Harness Increases hero's Defense and
Knowledge by +2. |
1700@ | - |
|
Runic War Axe Increases hero's Attack and Spellpower
by +2 |
2100@ | - |
|
Sandals of the Blessed Adds +1 to all hero's Attributes |
1200@ | - |
|
Boots of Interference Grants hero a 10% magic resistance |
500@ | - |
|
Windstrider Boots Increases speed of hero creatures by 1 |
2900@ | - |
|
Great-Axe of Giant Slaying Adds +4 to hero's attack |
1300@ | - |
|
Endless Sack of Gold Provides +1000 gold per day to your cause |
3000@ +
| - |
|
Bearhide Wraps Increases hero's Defense by +1, and
grants additional 25% Defense from
cold-based spells. |
250@ | - |
|
Book Of Power Adds +1 to Hero's Spellpower and
Knowledge if the Hero does not have
any Enlightenment skills. Adds +2 to
Hero's Spellpower and Knowledge if
this Hero has the Advanced
Enlightenment skill or +3 to Hero's
Spellpower and Knowledge if he has
the Expert Enlightenment skill. If the
Hero has the Magic Insight ability he
will also be able to learn the 4th circle
spells. |
3000@ | - |
|
Titan Enhances your lightning-based spells by 50% |
1100@ | - |
|
Tunic of the Carved Flesh Adds +3 to hero's Spellpower and Decreases morale of hero by 1 |
600@ | - |
|
Helm of Enlightment All experience gained by hero is increased by 10% |
3550@ | - |
|
Robe of Magi Adds +6 to hero's spell power |
5300@ | - |
|
Scull of Markal Increases hero's Spellpower and
knowledge by +5, but decreases
Morale by -2. |
6000@ | - |
|
Four-Leaf Clover Increases luck by +1 |
450@ | - |
|
Dwarven Mithral Helmet Adds +4 to hero's knowledge and renders all creatures in hero's army immune to Blind spell |
3250@ | - |
|
Necromancer's Helm Adds +2 to hero's Knowledge |
900@ | - |
|
Helm of Chaos Adds +4 to hero's knowledge and decreases defence of hero by 1 |
1400@ | - |
|
Dragon Scale Shield Adds +3 to hero's Defense and increases initiative of all small creatures in hero's army by 5% |
1650@ | - |
|
Dwarven Mithral Shield Adds +4 to hero's defense and renders all creatures in hero's army immune to Berserk spell |
1250@ | - |
|
Ogre Shield Increases Defense by +5, but
decreases Initiative of all creatures in
hero's army by -5%. |
850@ | - |
|
[@] Scroll ** |
- | - |
|
[@] Magic staff ** |
- | - |
|
[@] Rune of Flame ** Increases hero's Spellpower by +1,
and grants a runic spell. |
- | - |
|
{@} Shackles of War ** Prevents you and all your foes from retreating from combat |
1000@ | - |
|
{@} Angel Wings ** Grants hero an ability to fly over terrain |
2500@ | - |
|
{@} Dragon Wing Mantle ** Adds +3 to hero's Knowledge and increases initiative of all flying units in hero's army by 10% |
2800@ | - |
|
{@} Horn of Plenty ** Grants some random resource every
day. The resource type depends on the
day of the week (Monday: 2-4 Wood,
Tuesday: 2-4 Ore, Wednesday: 1-2
Sulfur, Thursday: 1-2 Gems, Friday: 1-2
Mercury, Saturday: 1-2 Crystals,
Sunday: 500-750 Gold). |
500@ | - |
|
{@} Boots Of Levitation ** |
500@ | - |
|
{@} Wayfarer Boots ** Allows hero to traverse rough terrain without any penalties |
500@ | - |
|
{@} Boots Of Levitation ** Hero can move over the sea |
1500@ | - |
|
{@} Golden Sextant ** Allows hero to travel much faster over sea |
1000@ | - |
|
{@} Tome of Summoning Magic ** Allows Summoning Magic spells to be
cast without any skill in this school.
The spells are cast with the hero's
mastery. "Master of" abilities add no
bonus for spells only known through
the Tome. |
1000@ | - |
|
{@} Tome of Light Magic ** Allows all Light Magic spells to be cast
without any skill in this school. The
spells are cast with the hero's mastery.
"Master of" abilities add no mass/area
spell and no bonus for spells only
known through the Tome. |
700@ | - |
|
{@} Tome of Dark Magic ** Allows all Dark Magic spells to be cast
wthout any skill in this school. The
spells are cast with the hero's mastery.
"Master of" abilities add no mass/area
spell and no bonus for spells only
known through the Tome. |
1000@ | - |
|
{@} Tome of Destruction ** Allows all Destruction Magic spells to
be cast without any skill in this school.
The spells are cast with the hero's
mastery. Empowered spells are not
added to Warlock's spellbook for spells
only known through the Tome. The
Freezing/Stunning/Burning effects from
"Master of" abilities will however work. |
1000@ | - |