| Name | 
        Price | 
        Quantity | 
      
      
          | 
        Sword of Hellfire +6 attack skill | 
1200@ | - | 
      
          | 
        Angelic Alliance Casts Expert Prayer at the beginning of combat. Wearer can mix good and neutral creatures without morale penalty. | 
16800@ | - | 
      
          | 
        Amulet of the Undertaker +5% to necromancy skill | 
300@ | - | 
      
          | 
        Charm of Mana Hero recovers 1 extra spell point per day | 
400@ | - | 
      
          | 
        Stoic Watchman +10% to eagle eye skill | 
100@ | - | 
      
          | 
        Blackshard of the Dead Knight +3 attack skill | 
600@ | - | 
      
          | 
        Pendant of Total Recall Renders your units immune to the forgetfulness spell | 
50@ | - | 
      
          | 
        Pendant of Dispassion Renders your units immune to the berserk spell | 
50@ | - | 
      
          | 
        Pendant of Life Renders your units immune to the death ripple spell | 
50@ | - | 
      
          | 
        Pendant of Negavity Renders your units immune to the lightning spell | 
50@ | - | 
      
          | 
        Pendant of Free Will Renders your units immune to the hypnotize spell | 
50@ | - | 
      
          | 
        Pendant of Courage +3 luck and morale | 
800@ | - | 
      
          | 
        Pendant of Death Renders your units immune to the destroy undead spell | 
50@ | - | 
      
          | 
        Pendant of Second Sight Renders your units immune to the blind spell | 
50@ | - | 
      
          | 
        Greater Gnoll +4 attack skill | 
800@ | - | 
      
          | 
        Eversmoking Ring of Sulfur Provides extra 1 sulfur per day | 
300@ +
   | - | 
      
          | 
        Crest of Valor +1 morale | 
100@ | - | 
      
          | 
        Titan +12 attack skill, -3 defence skill | 
1800@ | - | 
      
          | 
        Head of Legion When equipped by a hero in a town increases the growth of 6th level units in that town by 1 per week | 
800@ | - | 
      
          | 
        Ladybird of Luck +1 luck | 
100@ | - | 
      
          | 
        Titan Hero gains the spell book (permanently, if not already present) and a Lightning Bolt spell that does 600 damage and costs no spell points to cast. | 
6800@ | - | 
      
          | 
        Dragon Scale Armor +4 to attack and defence skills | 
1600@ | - | 
      
          | 
        Armor of the Dammed Casts these spells at expert level with spell power of fifty in the beginning of each combat: Slow, Distrupting Ray, Curse, Weakness and Misfortune. | 
2000@ | - | 
      
          | 
        Spirit of Oppression negates all morale bonuses on battlefield | 
200@ | - | 
      
          | 
        Still Eye of the Dragon +1 luck and morale | 
200@ | - | 
      
          | 
        Speculum +1 square to sight radius | 
50@ | - | 
      
          | 
        Glyph of Gallantry +1 morale | 
100@ | - | 
      
          | 
        Badge of Courage +1 morale | 
100@ | - | 
      
          | 
        Golden Bow Your troops can shoot at any distance, through any obstacle without penalty | 
1400@ | - | 
      
          | 
        Ogre +5 attack skill | 
1000@ | - | 
      
          | 
        Cards of Prophecy +1 luck | 
100@ | - | 
      
          | 
        Clover of Fortune +1 luck | 
100@ | - | 
      
          | 
        Armageddon Gives +3 att, +3 def, +3 sp. power, +6 knowledge, places expert armageddon spell in your spellbook, makes all allied creatures immune to armageddon | 
5000@ | - | 
      
          | 
        Wizard Regenerates all spell points (mana) each day. | 
1800@ | - | 
      
          | 
        Garniture of Interference +5% to magic resistance | 
50@ | - | 
      
          | 
        Diplomat reduces the cost of surrendering | 
50@ | - | 
      
          | 
        Ring of Infinite Gems Provides extra 1 gem per day | 
300@ +
   | - | 
      
          | 
        Ring of Vitality Increases health of all your units by 1 | 
300@ | - | 
      
          | 
        Ring of Life Increases health of all your units by 1 | 
300@ | - | 
      
          | 
        Ring of the Magi Adds 50 rounds to spell duration. | 
1200@ | - | 
      
          | 
        Ring of the Wayfarer Increases the combat speed of all your units by 1 | 
50@ | - | 
      
          | 
        Scales of the Greater Basilisk +3 spell power | 
600@ | - | 
      
          | 
        Crown of the Supreme Magi +4 knowledge | 
800@ | - | 
      
          | 
        Crown of Dragontooth +4 to spell power and knowledge skills | 
1600@ | - | 
      
          | 
        Titan +10 spell power, -2 knowledge | 
1600@ | - | 
      
          | 
        Ambassador reduces the cost of surrendering | 
60@ | - | 
      
          | 
        Bow of Elven Cherrywood +5% to archery skill | 
400@ | - | 
      
          | 
        Bow of the Sharpshooter Ranged shooters can use their ranged attack while standing next to an enemy creature. No shooting penalty for range or obstacles. | 
1500@ | - | 
      
          | 
        Mystic Orb of Mana Hero recovers 3 extra spell points per day | 
800@ | - | 
      
          | 
        Cape of Conjuring Increases duration of all your spells by 3 | 
600@ | - | 
      
          | 
        Armor of Wonder +1 to all 4 primary skills | 
800@ | - | 
      
          | 
        Collar of Conjuring Increases duration of all your spells by 1 | 
200@ | - | 
      
          | 
        Ring of Conjuring Increases duration of all your spells by 2 | 
400@ | - | 
      
          | 
        Vampire +10% to necromancy skill | 
600@ | - | 
      
          | 
        Surcoat of Counterpoise +10% to magic resistance | 
70@ | - | 
      
          | 
        Statesman reduces the cost of surrendering | 
50@ | - | 
      
          | 
        Sword of Judgement +5 to all 4 primary skills | 
4000@ | - | 
      
          | 
        Power of the Dragon Father Adds +6 to all primary skills, all troops are immune to spells level 1-4. | 
8400@ | - | 
      
          | 
        Breastplate of Petrified Wood +1 spell power | 
200@ | - | 
      
          | 
        Breastplate of Brimstone +5 spell power | 
1000@ | - | 
      
          | 
        Cape of Velocity Increases the combat speed of all your units by 2 | 
80@ | - | 
      
          | 
        Dragonbone Greaves +1 to spell power and knowledge skills | 
400@ | - | 
      
          | 
        Endless Purse of Gold Provides extra 500 gold per day | 
400@ +
   | - | 
      
          | 
        Everpouring Vial of Mercury Provides extra 1 mercury per day | 
300@ +
   | - | 
      
          | 
        Endless Bag of Gold Provides extra 750 gold per day | 
600@ +
   | - | 
      
          | 
        Endless Sack of Gold Provides extra 1000 gold per day | 
800@ +
   | - | 
      
          | 
        Inexhaustable Cart of Lumber Provides extra 1 wood per day | 
200@ +
   | - | 
      
          | 
        Inexhaustable Cart of Ore Provides extra 1 ore per day | 
200@ +
   | - | 
      
          | 
        Quiet Eye of the Dragon +1 to attack and defence skills | 
400@ | - | 
      
          | 
        Legs of Legion When equipped by a hero in a town increases the growth of 2nd level units in that town by 5 per week | 
200@ | - | 
      
          | 
        Celestial Necklace of Bliss +3 to all 4 primary skills | 
2400@ | - | 
      
          | 
        Necklace of Dragonteeth +3 to spell power and knowledge skills | 
1200@ | - | 
      
          | 
        Necklace of Swiftness Increases the combat speed of all your units by 1 | 
50@ | - | 
      
          | 
        Hourglass of the Evil Hour negates all luck bonuses on battlefield | 
200@ | - | 
      
          | 
        Everflowing Crystal Cloak Provides extra 1 crystal per day | 
300@ +
   | - | 
      
          | 
        Dragon Wing Tabard +2 to spell power and knowledge skills | 
800@ | - | 
      
          | 
        Cloak of the Undead King 30% of battlefield dead are resurrected as Skeletons. If hero already has the Necromancy skill, then the percentages are added and skill level determines what will be resurrected: Basic - Zombies, Advanced - Wights, Expert - Liches. | 
1800@ | - | 
      
          | 
        Spyglass +1 square to sight radius | 
50@ | - | 
      
          | 
        Loins of Legion When equipped by a hero in a town increases the growth of 3rd level units in that town by 4 per week | 
400@ | - | 
      
          | 
        Bird of Perception +5% to eagle eye skill | 
50@ | - | 
      
          | 
        Rib Cage +2 spell power | 
400@ | - | 
      
          | 
        Cornucopia Increases daily generation of gems, sulfur, crystal and mercury by 4 each. | 
1200@ +
   +
   +
   +
   | - | 
      
          | 
        Arms of Legion When equipped by a hero in a town increases the growth of 5th level units in that town by 2 per week | 
600@ | - | 
      
          | 
        Sandals of the Saint +2 to all 4 primary skills | 
1600@ | - | 
      
          | 
        Dead Man +15% to necromancy skill | 
900@ | - | 
      
          | 
        Boots of Polarity +15% to magic resistance | 
150@ | - | 
      
          | 
        Pendant of Holiness Renders your units immune to the curse spell | 
50@ | - | 
      
          | 
        Centaur’s Axe +2 attack skill | 
400@ | - | 
      
          | 
        Emblem of Cognizance +15% to eagle eye skill | 
150@ | - | 
      
          | 
        Vial of Lifeblood Increases health of all your units by 2 | 
600@ | - | 
      
          | 
        Statue of Legion All creature production increases by 50% in all towns excluding flagged structures or other like bonuses. Hero does not have to be in town for this bonus to be active. | 
2500@ | - | 
      
          | 
        Angel Feather Arrows +15% to archery skill | 
600@ | - | 
      
          | 
        Talisman of Mana Hero recovers 2 extra spell points per day | 
600@ | - | 
      
          | 
        Bowstring of the Unicorn +10% to archery skill | 
500@ | - | 
      
          | 
        Torso of Legion When equipped by a hero in a town increases the growth of 4th level units in that town by 3 per week | 
500@ | - | 
      
          | 
        Tunic of the Cyclops King +4 spell power | 
800@ | - | 
      
          | 
        Helm of the Alabaster Unicorn +1 knowledge | 
200@ | - | 
      
          | 
        Helm of Heavenly Enlightenment +6 to all 4 primary skills | 
4800@ | - | 
      
          | 
        Thunder Helmet +10 knowledge, -2 spell power | 
1600@ | - | 
      
          | 
        Hellstorm Helmet +5 knowledge | 
1000@ | - | 
      
          | 
        Helm of Chaos +3 knowledge
 | 
600@ | - | 
      
          | 
        Skull Helmet +2 knowledge | 
400@ | - | 
      
          | 
        Shield of the Dwarven Lords +2 defence skill | 
400@ | - | 
      
          | 
        Dragon Scale Shield +3 to attack and defence skills | 
1200@ | - | 
      
          | 
        Buckler of the Gnoll King +4 defence skill | 
800@ | - | 
      
          | 
        Lion +4 to all 4 primary skills | 
3200@ | - | 
      
          | 
        Shield of the Damned +6 defence skill | 
1200@ | - | 
      
          | 
        Shield of the Yawning Dead +3 defence skill | 
600@ | - | 
      
          | 
        Sentinel +12 defence skill, -3 attack skill | 
1800@ | - | 
      
          | 
        Targ of the Rampaging Ogre +5 defence skill | 
1000@ | - | 
      
          | 
        Elixir of Life All creatures in the army gain 25% extra hit points and the regeneration abbility.
Does not work on undead or non-living creatures. | 
1200@ | - | 
      
          | 
        Red Dragon Flame Tongue +2 to attack and defence skills | 
800@ | - | 
      
          | 
        {@} Tome of Water Magic ** This heavy book contains all spells in the School of Water Magic. It must be equipped for the spells to be available. | 
2000@ | - | 
      
          | 
        {@} Tome of Air Magic ** This heavy book contains all spells in the School of Air Magic. It must be equipped for the spells to be available. | 
4000@ | - | 
      
          | 
        {@} Tome of Earth Magic ** This heavy book contains all spells in the School of Water Magic. It must be equipped for the spells to be available. | 
3000@ | - | 
      
          | 
        {@} Tome of Fire Magic ** This heavy book contains all spells in the School of Fire Magic. It must be equipped for the spells to be available. | 
2000@ | - | 
      
          | 
        {@} Angel Wings ** Worn about the shoulders, these wings allow you to fly. | 
3000@ | - | 
      
          | 
        {@} Necklace of Ocean Guidance ** Increases hero's movement rate at sea | 
1200@ | - | 
      
          | 
        {@} Shackles of War ** When these shackles are wielded in combat, neither you nor your opponent may retreat or surrender. | 
2000@ | - | 
      
          | 
        {@} Equestrian’s Gloves ** Worn on the hands, these gloves increase your hero’s movement rate over land. | 
800@ | - | 
      
          | 
        {@} Recanter ** Prevents casting spells of level 3 and higher in combat | 
1000@ | - | 
      
          | 
        {@} Vial of Dragon Blood ** Gives +5 attack and +5 defence to all dragons under your command | 
1000@ | - | 
      
          | 
        {@} Boots of Levitation ** Allow hero to walk across the water | 
1600@ | - | 
      
          | 
        {@} Boots of Speed ** Increases hero's movement rate over land | 
1400@ | - | 
      
          | 
        {@} Orb of Tempstuous Fire ** Hero's fire spells to extra 50% damage | 
1500@ | - | 
      
          | 
        {@} Orb of Inhibition ** This powerful orb prevents all spell casting in combat. | 
1500@ | - | 
      
          | 
        {@} Orb of Silt ** Hero's earth spells to extra 50% damage | 
1500@ | - | 
      
          | 
        {@} Orb of the Firmament ** Hero's air spells to extra 50% damage | 
1500@ | - | 
      
          | 
        {@} Orb of Drinving Rain ** Hero's water spells to extra 50% damage | 
1500@ | - | 
      
          | 
        {@} Orb of Vulnerability ** Negates all natural magicresistance of all creatures in combat | 
1500@ | - | 
      
          | 
        {@} Sphere of Permanence ** Renders your units immune to dispel magic spell | 
1000@ | - | 
      
          | 
        {@} Admiral's Hat ** Eliminates penalty for boarding and unboarding the boat, increases hero’s movement on sea, gives him the Summon Boat spell and protects his army while travelling through the whirlpools. | 
4000@ | - | 
      
          | 
        {@} Sea Captain ** Increases hero's movement rate at sea, allows you to summon and destroy boats and protects from whirlpools | 
2800@ | - | 
      
          | 
        {@} Spellbinder ** All 5th level spells are available to hero when worn | 
4000@ | - |