Name |
Price |
Quantity |
 |
Ballista Gives to the catapulte one more shot per turn |
270@ | - |
 |
Endless Cart of Ore Gives 1 ore per turn |
130@ +
 | - |
 |
Endless Vial of Mercury Gives 1 mercury per turn |
270@ +
 | - |
 |
Endless Bag of Gold Gives 750 gold per turn |
930@ +
 | - |
 |
Endless Pouch of Cryst Gives 1 cryst per turn |
270@ +
 | - |
 |
Endless Pouch of Gems Gives 1 gem per turn |
270@ +
 | - |
 |
Endless Pouch of Sulfur Gives 1 sulfur per turn |
270@ +
 | - |
 |
Endless Purse of Gold Gives 500 gold per turn |
530@ +
 | - |
 |
Endless Sack of Gold Gives 1000 gold per turn |
1330@ +
 | - |
 |
White Pearl +1 to Power, +1 to Knowledge |
530@ | - |
 |
Divine Breastplate +3 to Defense |
800@ | - |
 |
Major Scroll +3 to Knowledge |
800@ | - |
 |
Witches Broach +3 to Power |
800@ | - |
 |
Staff of Wizardry +5 to Power |
1330@ | - |
 |
Seeing-eye Pendant Gives the immunity to the blinding spells |
270@ | - |
 |
Ultimate Staff +6 to Power, +6 to Knowledge |
6400@ | - |
 |
Ultimate Shield +6 to Attack, +6 to Defense |
6400@ | - |
 |
Giant Flail +1 to Attack |
270@ | - |
 |
Thunder Mace +1 to Attack |
270@ | - |
 |
Lightning Helm Half damage from the lightning spells to your units |
400@ | - |
 |
Dragon Sword +3 to Attack |
800@ | - |
 |
Evil Eye Half-price for the curse spells |
130@ | - |
 |
Skullcap Half-price for the mental spells |
270@ | - |
 |
Ultimate Wand of Magic +12 to Power |
6400@ | - |
 |
Lightning Rod Increase lightning spells damage for 50% |
670@ | - |
 |
Enchanted Hour Glass Prolongs spells duration for 2 turnes |
270@ | - |
 |
Broach of Shielding -2 to Power, half damage from the Armageddon and Elemental Storm spells |
270@ | - |
 |
Ultimate Cloak +12 to Defense |
6400@ | - |
 |
Armored Gauntlets +1 to Defense |
270@ | - |
 |
Golden Horseshoe +1 to Luck |
400@ | - |
 |
Golden Bow Reduces the penalty upon the shooting across barrier at 50% |
270@ | - |
 |
Gold Watch Increase hypnotizing spells effect for 50% |
270@ | - |
 |
Ultimate Book +12 to Knowledge |
6400@ | - |
 |
Book of Elements Increase summoning spells effect for 50% |
1330@ | - |
 |
Snake-ring Half-price for the blessing spells |
130@ | - |
 |
Mage +2 to Power |
530@ | - |
 |
Power Ring Restores 2 points of magic per turn |
270@ | - |
 |
Elemental Ring Half-price for the summoning spells |
1070@ | - |
 |
Ultimate Crown +4 to Attack, +4 to Defense, +4 to Power, +4 to Knowledge |
6400@ | - |
 |
Crystal Ball Gives detailed information adout heroes, monsters and garrisons |
270@ | - |
 |
Kinetic Pendant Gives the immunity to the paralysing spells |
270@ | - |
 |
Pendant of Life Gives the immunity to the death spells |
270@ | - |
 |
Pendant of Death Gives the immunity to the holy spells |
270@ | - |
 |
Rabbit +1 to Luck |
400@ | - |
 |
Legendary Scepter +2 to Attack, +2 to Defense, +2 to Power, +2 to Knowledge |
3200@ | - |
 |
Ice Cloak Half damage from the ice spells to your units |
400@ | - |
 |
Heart of Ice -50% to the damage to your units from the ice spells, +50% to the damage to your units from the fire spells |
130@ | - |
 |
Spade of Necromancy Increase necromansy effect |
270@ | - |
 |
Caster +2 to Power |
530@ | - |
 |
Minor Scroll +2 to knowledge |
530@ | - |
 |
Medal of Valor +1 to Morale |
400@ | - |
 |
Medal of Courage +1 to Morale |
400@ | - |
 |
Medal of Honor +1 to Morale |
400@ | - |
 |
Medal of Distinction +1 to Morale |
400@ | - |
 |
Ultimate Sword +12 to Attack |
6400@ | - |
 |
Sword Breaker +1 to Attck, +4 to Defense |
1330@ | - |
 |
Superior Scroll +4 to Knowledge |
1070@ | - |
 |
Masthead +1 to Morale, +1 to Luck at the sea battle |
400@ | - |
 |
Stealth Shield +2 to Defense |
530@ | - |
 |
Everhot Lava Rock Increase fire spells damage for 50% |
400@ | - |
 |
Endless Cord of Wood Gives 1 wood per turn |
130@ +
 | - |
 |
Evercold Icicle Increase ice spells damage for 50% |
670@ | - |
 |
Ammo Cart Gives endless shots to the shooting units |
270@ | - |
 |
Fire Cloak Half damage from the fire spells to your units |
400@ | - |
 |
Heart of Fire -50% to the damage to your units from the fire spells, +50% to the damage to your units from the ice spells |
130@ | - |
 |
Arcane Necklace +4 to Power |
1070@ | - |
 |
Statesman Reduces price for surrend at 10% from the total price of the army |
670@ | - |
 |
Serenity Pendant Gives the immunity to the Berserker spell |
270@ | - |
 |
Pendant of Free Will Gives the immunity to the hypnotizing spells |
130@ | - |
 |
Wand of Negation Defends friendly units from the negation spells |
270@ | - |
 |
Arm of the Martyr +3 to Power, -1 to Morale |
400@ | - |
 |
Foremost Scroll +5 to Knowledge |
1330@ | - |
 |
Holy Pendant Gives the immunity to the curses |
270@ | - |
 |
Holy Hummer +5 to Attack |
1330@ | - |
 |
Ankh Increase resurrection spells effect for 50% |
1330@ | - |
 |
Sphere of Negation Bans any spells at the battle |
1330@ | - |
 |
Lucky Coin +1 to Luck |
400@ | - |
 |
Telescope Increase overview of the hero for 1 |
270@ | - |
 |
Power Axe +2 to Attack |
530@ | - |
 |
Four-Leaf Clover +1 to Luck |
400@ | - |
 |
Black Pearl +2 to Power, +2 to Knowledge |
1070@ | - |
 |
Defender Helm +1 to Defense |
270@ | - |
 |
Spiked Helm +1 to Attack, +1 to Defense |
530@ | - |
 |
Wizard Prolongs spells duration for 10 turnes |
1330@ | - |
 |
Spiked Shield +2 to Attack, +2 to Defense |
1070@ | - |
 |
{@} Battle Garb of Anduran ** Combines the might of the three Anduran’s artifacts: +5 attack, +5 defense, +5 spell power, maximum morale and luck, also gives you the town portal spell and allows him to use it! |
6400@ | - |
 |
{@} The Golden Goose ** Brings for 10000 units golds in a day. |
1000@ | - |
 |
{@} True Compass of Mobility ** Increases hero’s movement on land and sea for every turn. |
4000@ | - |
 |
{@} The Sailor ** Increases a movement on a sea |
1000@ | - |
 |
{@} Nomad Boots of Mobility ** Increases hero’s movement on land for every turn. |
4800@ | - |
 |
{@} Traveler ** |
2000@ | - |