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Fawn's Labyrinth
Герои Меча и Магии III: Рог Бездны
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- Unregistered Au..
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- 08.08.2018
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Six kingdoms were fighting each other for ages.So the Keeper of Lore found a solution. He gathered all the leaders in his palace and then teleported them to other dimension, where they were now supposed to ally their worst enemies to have a chance of surviving and returning home.
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Оставлен 08.08.2018 20:21 (4312) OldMan
if this is a film, then you should have done it
There the topic is much deeper
and it was already on maps4heroes.com/ 06-10-2017
Sorry for bad English
Оставлен 06.03.2021 21:58 (7153) ToWeRH3
Note, it may contain spoilers ;)
Quest guard (17,154,0 and 196,99,0) can be avoided, move diagonally.
After getting the admiral's hat (pandora's box at 216,146,0) we can sail to 112,208,0, then at 113,208,0 summon boat, further to 75,141,0 (and if we want, we can also sail from 76,140,0 to 71,123,0). Thanks to this, we don't have to look for the white tent and we avoid a large part of the map.
Besides, it's a pretty great map;)