

Install:
Copy & Paste into your
/maps/

================================================


The Kings Torso v1.0.


Size : Extra Large
Difficulty : Hard
Can be Human : 1 (No team)
Players : 5
Teams : 2 (Computer holds the team)

Plot:
King Leopold has lost his torso, someone stole it during the night. 
Leopold says he must have it back at any cost and sends out his sons 
Barl and Karl to find it.

----------------------------

There are some hidden/unvisible objects on the map, but there is allways a hint
on what to do (Except in one case, silver tent bonus). 
So keep in mind to allways read messages.

Unpack map in homm3 root-folder.
make sure kingstorso.dat is in the same directory as the map

---------------------------

Known Issues:

Wog settings allows amongst all Sorceress to grow new ability. After a while she
manage to clone an enemy troop into a friendly troop. This can be a disaster if 
there is another enemy troop in that square where the new cloned troop is placed.
The previous troop vanish both visually and from any attacks but will continue to attack.
You cant, as far as i know get rid of this invisible enemy without cheating.
My advise is attack with Sorceress only if there is a free square on each side on the
troop you are attacking. (This is not a map issue, but worth knowing about.)

-----------------------------

Solved problems in map:

Later in the game when/if enemy attacks your castles, at first i was forced to purchase 
all soldiers in the castles that are going to be attacked. Risk for game hangs else.
I have experienced this especially everytime on "Ancient Palace" [Rampart], which hung 
if i didnt purchase all available troops, this could also happen in "East Castle" [Castle].
If buying all the troops of the town before being attacked, the bug didnt appear.
Finally i was forced to block "Ancient Palace" and "East castle" for new invaders.
Think this was the best way to get around the bug, little disappointing though, aspecially
at East Castle as the idea was later on to trying to avoid an hiding enemy.
Hopefully this bug dont appear anywhere else on the map. 
I heard other having this issue when making maps.

Later in game when releasing enemies on the map. At two places enemy heroes could meet,
when that happened, they exchanged troops with each other, resulting that the strongest
of the two heroes got the toughest troops. Couple of turns later that hero hung.
Some of the extra bordergates that you may wonder about is put there to hinder two
enemy heroes to meet.
So the wrong mixture of troops in an enemy hero will crash the map. This annoying bug i 
have seen on all maps i have been doing. 

-----------------------------


Wogify settings:
	Game Ehancements:
		Unticked
		Custom alliances
		Disable autosave

	Hard coded options
		Unticked
		Commanders must be hired

	AI Stack experience difficulty
		Default

Map options and enhancements
	Map options:
		Unticked
		Towns start without forts
		Only human and neutral towns start without fort
		Most dragonfly hives are replaced
		Some monsters are replaced with wog monsters
		Some level 3 monsters are replaced with ghosts
		First money

	Map enhancements:
		Unticked
		Monsters week spawn wandering monsters
		Monsters week spawn stationary monsters
		Refugee cam match monsters week
		Windmills and mystical garden may give mithrill
		Master of life
		Neutral town
		Creatures relatiosnhip
		Monsters muttering
		Karmic battle
		Battle extender
		Rewritable signs
		Split decision
		Random hero
		Loan bank
		Allow building twice per day in towns
		Select neutral town types
		Neutral unit bonuses
		Neutral stack size
		Neutral town and ceature bank growth

Objects and Artifacts
	Chests and Artifacts:
		Unticked
		New treasure chest 2
		Hourglass of Asmodeus
		Living Scrolls
		Enhanced artifatcs

	Enhanced adventure objects:
		Unticked
		Commander sanctuary
		Advanced witch hut
		Fishing well
		Freelancers guild
		Garrisons
	

	New adventure objects:
		Unticked
		Replace objects during wogifcation
		Altar of transformation
		Battle academy
		Junk merchant
		Palace of dreams
		Sphinx

Map rules
		Unticked
		Fliers have no retalitation instead of fly
		Monster speed is inverted
		Heroes create magic plains each day
		All monsters attack twice
		Monster stacks in heroes grow 4% each day
		Most dwellings aslo have boars
		Heroes start at 5th level (+5000 experience)
		Heroes pick up double artifacts
		Perpetual darkness covers the map
		Heroes have double movement
		Mines change resorurces once per week
		Single visit bonus reset each month
		Heroes get 9t-10th skill
		Heroes upgraded level 7 monster become level 8
		Heroes gain an artifact each level
		Rogues attack heroes at random
		All creatures have a breath weapon
		Shooters cant shoot but gain +50% healh
		All towns have a grail (if no confluxes on map)
		Towns have warlords banner in front of them

Artifact and spell banning
	Spell banning option:
		Unticked
		All except the first 5 as should be ticked

		REST OF PAGE SHOULD BE UNTICKED. (Map hopefully handles what is not wanted)



/Baron

		