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HeroesLands of Might and Magic VI
HeroesLands of Might and Magic VI


Name Price Quantity
Amulet of Thunder Amulet of Thunder
Damage (Air) spells deal 20% more damage.
1000@-
Amulet of Health Amulet of Health
+1 Health to friendly creatures.
400@-
Dragon Claw Amulet Dragon Claw Amulet
+2 Magic Power.
400@-
Amulet of Necromancy Amulet of Necromancy
The gain of Necromancy Points is increased by 10%. Requires: Necropolis
1000@-
Amulet of the Jaguar Amulet of the Jaguar
+4 Might Power. Part of the Warlord’s Set.
1000@-
Marksman Crossbow Marksman Crossbow
+1 Might Damage to all friendly shooters.
400@-
Jester Slippers Jester Slippers
+1 Hero Land Movement. +1 Destiny. Part of the Trickster’s Set.
400@-
War Banner of the Legion War Banner of the Legion
Weekly Champion creature production is increased by 2 per week. Part of the Regent’s Set.
2400@-
War Horn of the Legion War Horn of the Legion
+1 Leadership. Elite creature production is increased by 1 per week. Part of the Regent’s Set.
1000@-
War Drums of the Legion War Drums of the Legion
Core creature production is increased by 2 per week. Part of the Regent’s Set.
400@-
Major Mana Potion Major Mana Potion
Instantly restores +100 Mana.
50@-
Bracers of the Archmage Bracers of the Archmage
+6 Magic Power. Grants the Implosion spell.
2400@-
Bracers of the Freemage Bracers of the Freemage
+2 Magic Power. Grants the Chain Lightning spell.
1000@-
Bracers of the Druid Bracers of the Druid
+1 Magic Power. Grants the Regeneration spell.
400@-
Winterwind Peace Circlet Winterwind Peace Circlet
Diplomacy is increased by 10%. Part of the Regent’s Set.
400@-
Dwarven Shield Dwarven Shield
+2 Might Defense. Requires: Might Affinity.
400@-
Dwarven Pickaxe Dwarven Pickaxe
Provides 1 Ore per day.
500@ +
Ore Pit
-
Gorada Rael Gorada Rael
The gain of Gating Points is increased by 10%. Requires: Inferno.
1500@-
Shadow Comb Shadow Comb
+8 Magic Power. Grants the Puppet Master spell
3000@-
Grimoire of the Master Grimoire of the Master
+60 Mana. +6 Mana Regeneration. Requires: Magic Affinity.
1500@-
Shadowsteel Armor Shadowsteel Armor
+3 Might Defense. +3 Might Power. Requires: Might Affinity. Part of the Warlord’s Set.
1500@-
Dragon Scale Armor Dragon Scale Armor
+5 Might Defense. +5 Magic Defense. Requires: Might Affinity.
3000@-
Armor of the Legendary Hero Armor of the Legendary Hero
+2 to all Hero Primary Attributes. Requires: Might Affinity.
3600@-
Shantiri Armor Shantiri Armor
+4 Might Defense. +6 Magic Defense against Magic (Prime). Requires: Might Affinity.
1500@-
Frozen Chrysanthemum Frozen Chrysanthemum
The gain of the Honor Points is increased by 10%. Requires: Sanctuary.
1000@-
Stonefist Libram Stonefist Libram
+250 Gold per day. Grants the Architect ability. Part of the Regent’s Set.
1500@ +
Gold Mine
-
Mesmerizing Spaulders Mesmerizing Spaulders
-10 Initiative to enemy creatures. Part of the Trickster’s Set.
2400@-
Mana Potion Mana Potion
Instantly restores +50 Mana.
25@-
Golden Horseshoe Golden Horseshoe
+8 Destiny.
1200@-
Golden Goose Golden Goose
+2000 Gold per day.
3000@ +
Gold Mine
-
Emerald Yumi Bow Emerald Yumi Bow
The Might Damage of friendly shooters is increased by +3, they ignore range penalties and obstacle penalties.
3000@-
Shackles of the Last Man Shackles of the Last Man
Heroes from both sides can not retreat.
2400@-
Codex of the Archmage Codex of the Archmage
+100 Mana. +10 Mana Regeneration. Requires: Magic Affinity.
3000@-
Magister Codex Magister Codex
+3 Magic Power. +3 Destiny. Requires: Magic Affinity. Part of the Magister’s Set.
1500@-
Tarot Deck Tarot Deck
+2 Destiny.
400@-
Ring of Haste Ring of Haste
+10 Initiative to friendly creatures.
2400@-
Ring of Conjuring Ring of Conjuring
+1 Magic Power. +20 Mana.
400@-
Ring of Misfortune Ring of Misfortune
-4 Luck to enemy creatures. Part of the Trickster’s Set.
1000@-
Ring of Swiftness Ring of Swiftness
+2 Initiative to friendly creatures.
400@-
Ring of Celerity Ring of Celerity
+5 Initiative to friendly creatures.
1000@-
Elemental Ring Elemental Ring
All Summon Elemental spells conjure 20% more creatures.
2000@-
Hearthguard Regal Mantle Hearthguard Regal Mantle
+6 Leadership. The Gold income of each town is increased by 10%. Part of the Regent’s Set.
3000@-
All-Seeing Crown All-Seeing Crown
+1 scouting radius. All experience gained by the Hero is increased by 2%. Set: Part of the Vagrant’s Set.
400@-
Supreme Crown of the Magister Supreme Crown of the Magister
+5 Magic Power. +50 Mana. +5 Mana Regeneration. Part of the Magister’s Set.
3000@-
Bone Spaulders Bone Spaulders
+2 Might Defense. Part of the Warlord’s Set.
400@-
Purse of Endless Gold Purse of Endless Gold
+250 Gold per day.
500@ +
Gold Mine
-
Steadfast Shield Steadfast Shield
+6 Might Defense. Requires: Might Affinity.
1500@-
Blood Scarf Blood Scarf
Blood abilities are increased by 10%. Requires: 250 Blood Reputation.
1000@-
Lifeblood Pendant Lifeblood Pendant
+3 Health to friendly creatures.
2400@-
Warping Pendant Warping Pendant
-1 Movement to enemy creatures. Requires: 10 Might Power. Part of the Trickster’s Set.
2400@-
Evercold Icicle Evercold Icicle
Damage (Water) spells deal 20% more damage.
1000@-
Pendant of Mastery Pendant of Mastery
+4 Magic Power and fills racial gauge at the beginning of combat by +200 gauge points.
2400@-
Pendant of Primal Rage Pendant of Primal Rage
The gain of the Rage Points is increased by 10%. Requires: Stronghold.
1000@-
Pendant of Conflux Pendant of Conflux
+4 Magic Power.
2400@-
Dragon Eye Pendant Dragon Eye Pendant
+8 Magic Power.
2400@-
Unicorn Horn Bow Unicorn Horn Bow
The Might Damage of friendly shooters is increased by +2 and they ignore range penalties.
1500@-
Centaur Bow Centaur Bow
No penalties for friendly shooters when retaliating in melee combat. Requires: Might Affinity. Part of the Warlord’s Set.
400@-
Lion Shield Lion Shield
+3 Leadership. +3 Might Defense. Requires: Might Affinity. Part of the Guardian’s Set.
1500@-
Minor Mana Potion Minor Mana Potion
Instantly restores +20 Mana.
10@-
Alchemist Robe Alchemist Robe
+4 Magic Defense. +1 of a random resource at the beginning of each day. Requires: Magic Affinity.
1500@-
Magister Robe Magister Robe
+4 Magic Power. +20 Mana. +2 Mana Regeneration. Requires: Magic Affinity. Part of the Magister’s Set.
1500@-
Mantle of Resistance Mantle of Resistance
+6 Magic Defense.
1500@-
Libram of the Prophet Libram of the Prophet
+5 Magic Defense. +50 Mana. +5 Mana Regeneration. Requires: Magic Affinity. Part of the Prophet’s Set.
3000@-
Mask of the Madman Mask of the Madman
-6 Morale to enemy creatures. Part of the Trickster’s Set.
1500@-
Guardian Breastplate Guardian Breastplate
+4 Might Defense. Friendly creatures are immune to damage dealt by the first three attacks each combat. Requires: Might Affinity. Part of the Guardian’s Set.
3000@-
Cape of Protection Cape of Protection
+2 Magic Defense.
400@-
Lion Mane Cape Lion Mane Cape
+6 Leadership. Part of the Guardian’s Set.
1500@-
Magister Spaulders Magister Spaulders
+5 Magic Power. +3 Destiny. Part of the Magister’s Set.
2400@-
Spaulders of the Avenger Spaulders of the Avenger
Reputation gained through the Path of the Dragon Blood is increased by 10%. Requires: 250 Blood Reputation.
1200@-
Spaulders of the Prophet Spaulders of the Prophet
+20 Mana. +2 Mana Regeneration. Part of the Prophet’s Set.
400@-
Guardian Spaulders Guardian Spaulders
+2 Leadership. Part of the Guardian’s Set.
400@-
Gauntlets of the Minotaur Gauntlets of the Minotaur
+4 Might Power.
1000@-
Gauntlets of the Giant Slayer Gauntlets of the Giant Slayer
+6 Might Power. Grants the Giant Slayer ability.
2400@-
Gauntlets of the Cyclops Gauntlets of the Cyclops
+8 Might Power.
2400@-
Celestial Shield Celestial Shield
The gain of Guardian Points is increased by 10%. Requires: Haven.
1500@-
Necklace of Vitality Necklace of Vitality
+2 Health to friendly creatures.
1000@-
Dragon Fang Necklace Dragon Fang Necklace
+4 Magic Power.
1000@-
Necklace of Tears Necklace of Tears
Tears abilities are increased by 10%. Requires: 250 Tears Reputation.
1000@-
Pauldrons of the Protector Pauldrons of the Protector
Reputation gained through the Path of the Dragon Tears is increased by 10%. Requires: 250 Tears Reputation.
1200@-
Tome of Sieges Tome of Sieges
The catapult deals 1 more Structural Damage.
3000@-
Spider Helm Spider Helm
-1 Morale to enemy creatures. -1 Luck to enemy creatures.
400@-
Iridescent Pearl Iridescent Pearl
+2 Magic Defense. +2 Health to friendly creatures. Part of the Prophet’s Set.
1500@-
Gauntlets of the Brawler Gauntlets of the Brawler
+2 Might Power.
400@-
Snatching Gloves Snatching Gloves
Grants the Pathfinder ability. Part of the Vagrant’s Set.
400@-
Motley Cloak of the Fool Motley Cloak of the Fool
+1 Destiny. -1 Luck to enemy creatures. Part of the Trickster’s Set.
400@-
Cloak of Arkath Cloak of Arkath
+10 Magic Defense against Magic (Fire).
1500@-
Cloak of Ylath Cloak of Ylath
+10 Magic Defense against Magic (Air).
1500@-
Magister Cloak Magister Cloak
+2 Magic Power. Part of the Magister’s Set.
400@-
Cloak of Malassa Cloak of Malassa
+10 Magic Defense against Magic (Dark).
1500@-
Cloak of Sylanna Cloak of Sylanna
+10 Magic Defense against Magic (Earth).
1500@-
Owlfeather Cloak Owlfeather Cloak
+1 Movement to all friendly creatures. Requires: Might Affinity. Part of the Vagrant’s Set.
3000@-
Cloak of Shalassa Cloak of Shalassa
+10 Magic Defense against Magic (Water).
1500@-
Cloak of Elrath Cloak of Elrath
+10 Magic Defense against Magic (Light).
1500@-
Cloak of Warding Cloak of Warding
+10 Magic Defense.
3000@-
Crest of Courage Crest of Courage
+4 Leadership.
1000@-
Crest of Valor Crest of Valor
+2 Leadership.
400@-
Crest of Honor Crest of Honor
+8 Leadership.
2400@-
Horn of Plenty Horn of Plenty
Provides a random amount and type of resource each day (400 to 600 Gold, 1 to 2 Wood, 1 to 2 Ore, 1 to 2 Crystals).
1000@ +
Crystal Cavern
-
Gauntlets of the Khan Gauntlets of the Khan
+6 Might Power. +1 Damage to friendly creatures. Part of the Warlord’s Set.
2400@-
Rune of Flame Rune of Flame
Damage (Fire) spells deal 20% more damage.
2000@-
Robe of the Prophet Robe of the Prophet
+4 Magic Defense. +3 Health to friendly creatures. Requires: Magic Affinity. Part of the Prophet’s Set.
3000@-
Windstrider Sandals Windstrider Sandals
+1 Movement to friendly creatures. Part of the Vagrant’s Set.
2400@-
Magister Sandals Magister Sandals
+1 Hero Land Movement. +1 Magic Power. Part of the Magister’s Set.
400@-
Sandals of the Prophet Sandals of the Prophet
+1 Hero Land Movement. +1 Health to friendly creatures. Part of the Prophet’s Set.
400@-
Sandals of the Swift Journey Sandals of the Swift Journey
+2 Hero Land Movement.
400@-
Sandals of the Blessed Sandals of the Blessed
+1 to all Hero Primary Attributes.
1500@-
Boots of the Waverider Boots of the Waverider
+1 creature Movement on sea. +5 Initiative.
2400@-
Guardian Boots Guardian Boots
+1 Hero Land Movement. +1 Might Defense. Part of the Guardian’s Set.
400@-
Sacred Seed Sacred Seed
Provides 1 Wood per day.
500@ +
Sawmill
-
Heart of Darkness Heart of Darkness
Damage (Dark) spells deal 20% more damage.
1000@-
Humble Coif of the Prophet Humble Coif of the Prophet
+3 Magic Defense. +30 Mana. +3 Mana Regeneration. Part of the Prophet’s Set.
1500@-
Sun Cross Sun Cross
Damage (Light) spells deal 20% more damage.
1000@-
Bag of Endless Gold Bag of Endless Gold
+500 Gold per day
1000@ +
Gold Mine
-
Chest of Endless Gold Chest of Endless Gold
+1000 Gold per day.
2000@ +
Gold Mine
-
Handbook of the Apprentice Handbook of the Apprentice
+20 Mana. +2 Mana Regeneration. Requires: Magic Affinity.
400@-
Robe of Sar-Issus Robe of Sar-Issus
The mana cost of all spells cast by the wearer is reduced by 50%. Requires: Magic Affinity.
3000@-
Crystal Eyeglass Crystal Eyeglass
Provides 1 Crystal per day.
1000@ +
Crystal Cavern
-
Four Leaf Clover Four Leaf Clover
+4 Destiny.
500@-
Helmet of the Naga Lord Helmet of the Naga Lord
+7 Leadership during sea combat. +2 Scouting Radius.
1500@-
Thunderblade Helmet Thunderblade Helmet
+2 Leadership. Grants the Lightning Bolt spell
1500@-
Crag Hack’s Helmet Crag Hack’s Helmet
+7 Might Power. +5 Initiative to friendly creatures. Part of the Warlord’s Set.
3000@-
Guardian Helm Guardian Helm
+10 Leadership. Part of the Guardian’s Set.
3000@-
Flamegold Shield Flamegold Shield
+2 Might Defense. +10 Magic Defense against Magic (Fire).
1500@-
Sentinel Shield Sentinel Shield
+10 Might Defense. Requires: Might Affinity.
3000@-
Brythigga Amber Brythigga Amber
Damage (Earth) spells deal 20% more damage.
1000@-
Golden Egg Golden Egg
A mysterious golden egg.
3000@-
Shantiri Moon Disc Shantiri Moon Disc
Grants ability to summon the Phoenix.
2000@-
Fragment of the Moon Disc Fragment of the Moon Disc
A piece of an ancient Shantiri Moon Disc.
500@-
Fragment of the Moon Disc Fragment of the Moon Disc
A piece of an ancient Shantiri Moon Disc.
500@-
Fragment of the Moon Disc Fragment of the Moon Disc
A piece of an ancient Shantiri Moon Disc.
500@-
Fragment of the Moon Disc Fragment of the Moon Disc
A piece of an ancient Shantiri Moon Disc.
500@-
Fragment of the Moon Disc Fragment of the Moon Disc
A piece of the Tear of Asha.
--
Fragment of the Moon Disc Fragment of the Moon Disc
A piece of the Tear of Asha.
--
Fragment of the Moon Disc Fragment of the Moon Disc
A piece of the Tear of Asha.
--
Fragment of the Moon Disc Fragment of the Moon Disc
A piece of the Tear of Asha.
--
Magic Scroll Magic Scroll
Scrolls allow heroes to use some of the Magic Abilities without actually learning them.
--
Tear of Asha Tear of Asha
Allows the construction of a Tears of Asha building.
--
{@} Logbook of the Master Sailor ** {@} Logbook of the Master Sailor **
+8 Hero Sea Movement. Traversing trough whirlpools has no movement cost.
3000@-
{@} Boots of the Explorer ** {@} Boots of the Explorer **
+4 Hero Land Movement.
1000@-
{@} Boots of the Wayfarer ** {@} Boots of the Wayfarer **
+8 Hero Land Movement.
2400@-
{@} Saddle of Pathfinding ** {@} Saddle of Pathfinding **
The Hero’s movement is not reduced on rough terrain. Part of the Vagrant’s Set.
1000@-
{@} Sextant of the Sea Elves ** {@} Sextant of the Sea Elves **
+6 Hero Sea Movement. Part of the Vagrant’s Set.
1000@-

Attention! You could not use this artefacts at Main Tourney that marked as symbol "**".




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