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HeroesLands of Might and Magic V
HeroesLands of Might and Magic V


Name Price Quantity
Amulet of Necromancy Amulet of Necromancy
Decrease rising cost by 10%.
550@-
Beginner Beginner
Increases Spellpower by +2
900@-
Dwarfen Smithy Hammer Dwarfen Smithy Hammer
Increases hero's Attack by +3 and gives additional +25% Defense from fire-based spells.
1100@-
Armor of Valor Armor of Valor
Increasing hero's Defence and morale by +1
700@-
Platemail of Stability Platemail of Stability
Adds +2 to all hero's stats and grants 20% magic resistance to hero's army
5100@-
Dragon Scale Armor Dragon Scale Armor
Adds +3 to hero's Attack and increases initiative of all large creatures in hero's army by 5%
1400@-
Ogre Club Ogre Club
Increases Attack by +5, but decreases Initiative of all creatures in hero's army by -5%.
1300@-
Golden Horseshoe Golden Horseshoe
Increases luck by +2
1500@-
Treeborn Quiver Treeborn Quiver
Adds +4 to the Attack of all shooters in the hero's army and grants them unlimited ammo
2500@-
Emerald Slippers Emerald Slippers
Adds +50% damage to earth spells
1350@-
Dwarven Mithral Cuirass Dwarven Mithral Cuirass
Adds +4 to hero's defense and renders all creatures in hero's army immune to Implosion spell
1150@-
Tarot Deck Tarot Deck
Increases hero's Luck and Knowledge by +1.
1000@-
Dragon Eye Ring Dragon Eye Ring
Adds +1 to all hero's Attributes and increases initiative of all shooters in hero's army by 10%
1950@-
Ring of the Unrepentant Ring of the Unrepentant
Immunity to Word of Light spell
175@-
Ring of Life Ring of Life
Increases maximum hit points of all creatures in hero's army by +4
250@-
Ring of Lightning Protection Ring of Lightning Protection
Grants a 50% protection from lightning-based spells
250@-
Ring of Banishment Ring of Banishment
Cuts down enemy Summoning spell's efficiency. Grants the "Banish" ability to the Hero. The Summon Elementals spell summons only half of the Elementals, the conjured Phoenix, Blade Barrier and Hive have only half of their usual Hit Points.
600@-
Ring of Caution Ring of Caution
Adds +2 to hero's Attack and Defense. Decreases speed of hero creatures by 1
450@-
Ring of the Broken Will Ring of the Broken Will
Decreases enemy luck by 2
1600@-
Ring of Machine Affinity Ring of Machine Affinity
Adds +1 to Hero's defense. Grants an additional shot for Ballista and Catapult. First Aid Tent heals twice as many hit points. Ammo Cart increases shooter's attack by +4.
2500@-
Ring of Magi Ring of Magi
Reduces the mana cost of all hero's spells by half
5300@-
Ring of Haste Ring of Haste
Increases initiative of all your creatures by 20%
4600@-
Nightmarish Ring Nightmarish Ring
Decreases morale of enemy creatures by -2
2500@-
Ring of Celerity Ring of Celerity
increases initiative of all in hero's army by 10%
2700@-
Chainmail of Enlightment Chainmail of Enlightment
All experience gained by hero is increased by 20%
5950@-
Crown of Many Eyes Crown of Many Eyes
Allows hero to see much farther over terrain
100@-
Dragon Talon Crown Dragon Talon Crown
Adds +3 to hero's Knowledge and increases initiative of all War Machines in hero's army by 10%
1700@-
Crown of Leadership Crown of Leadership
Adds +1 to Hero's Morale. Doubles "Estates", "Diplomacy" and "Recruitment" abilities' effect.
750@-
Crown of Courage Crown of Courage
Increases hero's morale and luck by +2
4000@-
Crown of Magi Crown of Magi
Adds +6 to hero's knowledge
5300@-
Evercold Icicle Evercold Icicle
Enhances your cold-based spells by 50%
1300@-
Pendant of Mastery Pendant of Mastery
Grants hero a free level of his or her primary skill. Another level is still gained even if hero's skill is on Expert level
2500@-
Pendant of Conflux Pendant of Conflux
Hero gains 1 mana point for every 2 mana points spent by enemy hero
500@-
Iceberg Shield Iceberg Shield
Adds +2 to hero's defense and grants a 50% protection from fire-based spells while equipped
1000@-
Unicorn Horn Bow Unicorn Horn Bow
Negates range penalties for all shooting units in hero's army
4900@-
Moonblade Moonblade
Adds +3 to hero's attack
1200@-
Mask of Equity Mask of Equity
During combat with an enemy Hero of superior level, it equalizes the Hero's level (by increasing Hero's primary stats) to the enemy Hero's level.
3000@-
Sword of Ruin Sword of Ruin
Adds +2 to hero's offence
450@-
Endless Bag of Gold Endless Bag of Gold
Provides your kingdom with 250 gold every day
400@ +
Gold
-
Edge of Balance Edge of Balance
Adds +3 to Hero's Attack and subtracts -1 from Hero's Defense for "good" races or Adds +3 to Hero's Defense and subtracts -1 from Hero's Attack for "evil" races.
1200@-
Breastplate of Petrified Wood Breastplate of Petrified Wood
Adds +2 to hero's spell power
650@-
Phoenix Feather Cape Phoenix Feather Cape
Enhances your fire-based spells by 50%
1400@-
Lion Hide Cape Lion Hide Cape
Increases morale by +2
1900@-
Dragon Teeth Necklace Dragon Teeth Necklace
Adds +3 to hero's Spellpower and increases initiative of all casters in hero's army by 10%
2800@-
Werewolf Claw Necklace Werewolf Claw Necklace
Adds +1 to attack damage of all creatures in hero's army
450@-
Necklace of Victory Necklace of Victory
Adds +2 to hero's attack and spell power
1700@-
Necklace of Bravery Necklace of Bravery
Increases morale by +1
750@-
Dragon Flame Tongue Dragon Flame Tongue
Adds +2 to hero's offence and defense. Grants a 50% protection from cold-bases spells
1500@-
Sandro Sandro
Negates enemy Mind Affect immunity
500@-
Cloak of Sylanna Cloak of Sylanna
Decreases damage from enemy earth spells by 50%
150@-
Cloak of Mourning Cloak of Mourning
Decreases morale and luck of enemy creatures by -2
4450@-
Dragon Bone Greaves Dragon Bone Greaves
Adds +3 to hero's spell power and grants a free logistics-associated ability while equipped
3400@-
Dwarven Mithral Greaves Dwarven Mithral Greaves
Adds +4 to hero's attack and renders all creatures in hero's army immune to Slow spell
1650@-
Staff of the Netherworld Staff of the Netherworld
Decreases initiative of enemy creatures by 20%
4750@-
Staff of Magi Staff of Magi
Negates enemy magic resistance. Magic immunities if any are not affected and still remain
450@-
Elemental Waistband Elemental Waistband
Allows Summon Elemental spell to be equipped. Increases spellpower by +4 when Summon Elemental spell is cast
3800@-
Runic War Harness Runic War Harness
Increases hero's Defense and Knowledge by +2.
1700@-
Runic War Axe Runic War Axe
Increases hero's Attack and Spellpower by +2
2100@-
Sandals of the Blessed Sandals of the Blessed
Adds +1 to all hero's Attributes
1200@-
Boots of Interference Boots of Interference
Grants hero a 10% magic resistance
500@-
Windstrider Boots Windstrider Boots
Increases speed of hero creatures by 1
2900@-
Great-Axe of Giant Slaying Great-Axe of Giant Slaying
Adds +4 to hero's attack
1300@-
Endless Sack of Gold Endless Sack of Gold
Provides +1000 gold per day to your cause
3000@ +
Gold
-
Bearhide Wraps Bearhide Wraps
Increases hero's Defense by +1, and grants additional 25% Defense from cold-based spells.
250@-
Book Of Power Book Of Power
Adds +1 to Hero's Spellpower and Knowledge if the Hero does not have any Enlightenment skills. Adds +2 to Hero's Spellpower and Knowledge if this Hero has the Advanced Enlightenment skill or +3 to Hero's Spellpower and Knowledge if he has the Expert Enlightenment skill. If the Hero has the Magic Insight ability he will also be able to learn the 4th circle spells.
3000@-
Titan Titan
Enhances your lightning-based spells by 50%
1100@-
Tunic of the Carved Flesh Tunic of the Carved Flesh
Adds +3 to hero's Spellpower and Decreases morale of hero by 1
600@-
Helm of Enlightment Helm of Enlightment
All experience gained by hero is increased by 10%
3550@-
Robe of Magi Robe of Magi
Adds +6 to hero's spell power
5300@-
Scull of Markal Scull of Markal
Increases hero's Spellpower and knowledge by +5, but decreases Morale by -2.
6000@-
Four-Leaf Clover Four-Leaf Clover
Increases luck by +1
450@-
Dwarven Mithral Helmet Dwarven Mithral Helmet
Adds +4 to hero's knowledge and renders all creatures in hero's army immune to Blind spell
3250@-
Necromancer's Helm Necromancer's Helm
Adds +2 to hero's Knowledge
900@-
Helm of Chaos Helm of Chaos
Adds +4 to hero's knowledge and decreases defence of hero by 1
1400@-
Dragon Scale Shield Dragon Scale Shield
Adds +3 to hero's Defense and increases initiative of all small creatures in hero's army by 5%
1650@-
Dwarven Mithral Shield Dwarven Mithral Shield
Adds +4 to hero's defense and renders all creatures in hero's army immune to Berserk spell
1250@-
Ogre Shield Ogre Shield
Increases Defense by +5, but decreases Initiative of all creatures in hero's army by -5%.
850@-
[@] Scroll ** [@] Scroll ** --
[@] Magic staff ** [@] Magic staff ** --
[@] Rune of Flame ** [@] Rune of Flame **
Increases hero's Spellpower by +1, and grants a runic spell.
--
{@} Shackles of War ** {@} Shackles of War **
Prevents you and all your foes from retreating from combat
1000@-
{@} Angel Wings ** {@} Angel Wings **
Grants hero an ability to fly over terrain
2500@-
{@} Dragon Wing Mantle ** {@} Dragon Wing Mantle **
Adds +3 to hero's Knowledge and increases initiative of all flying units in hero's army by 10%
2800@-
{@} Horn of Plenty ** {@} Horn of Plenty **
Grants some random resource every day. The resource type depends on the day of the week (Monday: 2-4 Wood, Tuesday: 2-4 Ore, Wednesday: 1-2 Sulfur, Thursday: 1-2 Gems, Friday: 1-2 Mercury, Saturday: 1-2 Crystals, Sunday: 500-750 Gold).
500@-
{@} Boots Of Levitation ** {@} Boots Of Levitation ** 500@-
{@} Wayfarer Boots ** {@} Wayfarer Boots **
Allows hero to traverse rough terrain without any penalties
500@-
{@} Boots Of Levitation ** {@} Boots Of Levitation **
Hero can move over the sea
1500@-
{@} Golden Sextant ** {@} Golden Sextant **
Allows hero to travel much faster over sea
1000@-
{@} Tome of Summoning Magic ** {@} Tome of Summoning Magic **
Allows Summoning Magic spells to be cast without any skill in this school. The spells are cast with the hero's mastery. "Master of" abilities add no bonus for spells only known through the Tome.
1000@-
{@} Tome of Light Magic ** {@} Tome of Light Magic **
Allows all Light Magic spells to be cast without any skill in this school. The spells are cast with the hero's mastery. "Master of" abilities add no mass/area spell and no bonus for spells only known through the Tome.
700@-
{@} Tome of Dark Magic ** {@} Tome of Dark Magic **
Allows all Dark Magic spells to be cast wthout any skill in this school. The spells are cast with the hero's mastery. "Master of" abilities add no mass/area spell and no bonus for spells only known through the Tome.
1000@-
{@} Tome of Destruction ** {@} Tome of Destruction **
Allows all Destruction Magic spells to be cast without any skill in this school. The spells are cast with the hero's mastery. Empowered spells are not added to Warlock's spellbook for spells only known through the Tome. The Freezing/Stunning/Burning effects from "Master of" abilities will however work.
1000@-

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