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HeroesLands of Might and Magic III
HeroesLands of Might and Magic III


Name Price Quantity
Sword of Hellfire Sword of Hellfire
+6 attack skill
1200@-
Angelic Alliance Angelic Alliance
Casts Expert Prayer at the beginning of combat. Wearer can mix good and neutral creatures without morale penalty.
16800@-
Amulet of the Undertaker Amulet of the Undertaker
+5% to necromancy skill
300@-
Charm of Mana Charm of Mana
Hero recovers 1 extra spell point per day
400@-
Stoic Watchman Stoic Watchman
+10% to eagle eye skill
100@-
Blackshard of the Dead Knight Blackshard of the Dead Knight
+3 attack skill
600@-
Pendant of Total Recall Pendant of Total Recall
Renders your units immune to the forgetfulness spell
50@-
Pendant of Dispassion Pendant of Dispassion
Renders your units immune to the berserk spell
50@-
Pendant of Life Pendant of Life
Renders your units immune to the death ripple spell
50@-
Pendant of Negavity Pendant of Negavity
Renders your units immune to the lightning spell
50@-
Pendant of Free Will Pendant of Free Will
Renders your units immune to the hypnotize spell
50@-
Pendant of Courage Pendant of Courage
+3 luck and morale
800@-
Pendant of Death Pendant of Death
Renders your units immune to the destroy undead spell
50@-
Pendant of Second Sight Pendant of Second Sight
Renders your units immune to the blind spell
50@-
Greater Gnoll Greater Gnoll
+4 attack skill
800@-
Eversmoking Ring of Sulfur Eversmoking Ring of Sulfur
Provides extra 1 sulfur per day
300@ +
Sulfur T
-
Crest of Valor Crest of Valor
+1 morale
100@-
Titan Titan
+12 attack skill, -3 defence skill
1800@-
Head of Legion Head of Legion
When equipped by a hero in a town increases the growth of 6th level units in that town by 1 per week
800@-
Ladybird of Luck Ladybird of Luck
+1 luck
100@-
Titan Titan
Hero gains the spell book (permanently, if not already present) and a Lightning Bolt spell that does 600 damage and costs no spell points to cast.
6800@-
Dragon Scale Armor Dragon Scale Armor
+4 to attack and defence skills
1600@-
Armor of the Dammed Armor of the Dammed
Casts these spells at expert level with spell power of fifty in the beginning of each combat: Slow, Distrupting Ray, Curse, Weakness and Misfortune.
2000@-
Spirit of Oppression Spirit of Oppression
negates all morale bonuses on battlefield
200@-
Still Eye of the Dragon Still Eye of the Dragon
+1 luck and morale
200@-
Speculum Speculum
+1 square to sight radius
50@-
Glyph of Gallantry Glyph of Gallantry
+1 morale
100@-
Badge of Courage Badge of Courage
+1 morale
100@-
Golden Bow Golden Bow
Your troops can shoot at any distance, through any obstacle without penalty
1400@-
Ogre Ogre
+5 attack skill
1000@-
Cards of Prophecy Cards of Prophecy
+1 luck
100@-
Clover of Fortune Clover of Fortune
+1 luck
100@-
Armageddon Armageddon
Gives +3 att, +3 def, +3 sp. power, +6 knowledge, places expert armageddon spell in your spellbook, makes all allied creatures immune to armageddon
5000@-
Wizard Wizard
Regenerates all spell points (mana) each day.
1800@-
Garniture of Interference Garniture of Interference
+5% to magic resistance
50@-
Diplomat Diplomat
reduces the cost of surrendering
50@-
Ring of Infinite Gems Ring of Infinite Gems
Provides extra 1 gem per day
300@ +
Gems T
-
Ring of Vitality Ring of Vitality
Increases health of all your units by 1
300@-
Ring of Life Ring of Life
Increases health of all your units by 1
300@-
Ring of the Magi Ring of the Magi
Adds 50 rounds to spell duration.
1200@-
Ring of the Wayfarer Ring of the Wayfarer
Increases the combat speed of all your units by 1
50@-
Scales of the Greater Basilisk Scales of the Greater Basilisk
+3 spell power
600@-
Crown of the Supreme Magi Crown of the Supreme Magi
+4 knowledge
800@-
Crown of Dragontooth Crown of Dragontooth
+4 to spell power and knowledge skills
1600@-
Titan Titan
+10 spell power, -2 knowledge
1600@-
Ambassador Ambassador
reduces the cost of surrendering
60@-
Bow of Elven Cherrywood Bow of Elven Cherrywood
+5% to archery skill
400@-
Bow of the Sharpshooter Bow of the Sharpshooter
Ranged shooters can use their ranged attack while standing next to an enemy creature. No shooting penalty for range or obstacles.
1500@-
Mystic Orb of Mana Mystic Orb of Mana
Hero recovers 3 extra spell points per day
800@-
Cape of Conjuring Cape of Conjuring
Increases duration of all your spells by 3
600@-
Armor of Wonder Armor of Wonder
+1 to all 4 primary skills
800@-
Collar of Conjuring Collar of Conjuring
Increases duration of all your spells by 1
200@-
Ring of Conjuring Ring of Conjuring
Increases duration of all your spells by 2
400@-
Vampire Vampire
+10% to necromancy skill
600@-
Surcoat of Counterpoise Surcoat of Counterpoise
+10% to magic resistance
70@-
Statesman Statesman
reduces the cost of surrendering
50@-
Sword of Judgement Sword of Judgement
+5 to all 4 primary skills
4000@-
Power of the Dragon Father Power of the Dragon Father
Adds +6 to all primary skills, all troops are immune to spells level 1-4.
8400@-
Breastplate of Petrified Wood Breastplate of Petrified Wood
+1 spell power
200@-
Breastplate of Brimstone Breastplate of Brimstone
+5 spell power
1000@-
Cape of Velocity Cape of Velocity
Increases the combat speed of all your units by 2
80@-
Dragonbone Greaves Dragonbone Greaves
+1 to spell power and knowledge skills
400@-
Endless Purse of Gold Endless Purse of Gold
Provides extra 500 gold per day
400@ +
Gold T
-
Everpouring Vial of Mercury Everpouring Vial of Mercury
Provides extra 1 mercury per day
300@ +
Mercury T
-
Endless Bag of Gold Endless Bag of Gold
Provides extra 750 gold per day
600@ +
Gold T
-
Endless Sack of Gold Endless Sack of Gold
Provides extra 1000 gold per day
800@ +
Gold T
-
Inexhaustable Cart of Lumber Inexhaustable Cart of Lumber
Provides extra 1 wood per day
200@ +
Wood T
-
Inexhaustable Cart of Ore Inexhaustable Cart of Ore
Provides extra 1 ore per day
200@ +
Ore T
-
Quiet Eye of the Dragon Quiet Eye of the Dragon
+1 to attack and defence skills
400@-
Legs of Legion Legs of Legion
When equipped by a hero in a town increases the growth of 2nd level units in that town by 5 per week
200@-
Celestial Necklace of Bliss Celestial Necklace of Bliss
+3 to all 4 primary skills
2400@-
Necklace of Dragonteeth Necklace of Dragonteeth
+3 to spell power and knowledge skills
1200@-
Necklace of Swiftness Necklace of Swiftness
Increases the combat speed of all your units by 1
50@-
Hourglass of the Evil Hour Hourglass of the Evil Hour
negates all luck bonuses on battlefield
200@-
Everflowing Crystal Cloak Everflowing Crystal Cloak
Provides extra 1 crystal per day
300@ +
Crystal T
-
Dragon Wing Tabard Dragon Wing Tabard
+2 to spell power and knowledge skills
800@-
Cloak of the Undead King Cloak of the Undead King
30% of battlefield dead are resurrected as Skeletons. If hero already has the Necromancy skill, then the percentages are added and skill level determines what will be resurrected: Basic - Zombies, Advanced - Wights, Expert - Liches.
1800@-
Spyglass Spyglass
+1 square to sight radius
50@-
Loins of Legion Loins of Legion
When equipped by a hero in a town increases the growth of 3rd level units in that town by 4 per week
400@-
Bird of Perception Bird of Perception
+5% to eagle eye skill
50@-
Rib Cage Rib Cage
+2 spell power
400@-
Cornucopia Cornucopia
Increases daily generation of gems, sulfur, crystal and mercury by 4 each.
1200@ +
Gems T +
Crystal T +
Mercury T +
Sulfur T
-
Arms of Legion Arms of Legion
When equipped by a hero in a town increases the growth of 5th level units in that town by 2 per week
600@-
Sandals of the Saint Sandals of the Saint
+2 to all 4 primary skills
1600@-
Dead Man Dead Man
+15% to necromancy skill
900@-
Boots of Polarity Boots of Polarity
+15% to magic resistance
150@-
Pendant of Holiness Pendant of Holiness
Renders your units immune to the curse spell
50@-
Centaur’s Axe Centaur’s Axe
+2 attack skill
400@-
Emblem of Cognizance Emblem of Cognizance
+15% to eagle eye skill
150@-
Vial of Lifeblood Vial of Lifeblood
Increases health of all your units by 2
600@-
Statue of Legion Statue of Legion
All creature production increases by 50% in all towns excluding flagged structures or other like bonuses. Hero does not have to be in town for this bonus to be active.
2500@-
Angel Feather Arrows Angel Feather Arrows
+15% to archery skill
600@-
Talisman of Mana Talisman of Mana
Hero recovers 2 extra spell points per day
600@-
Bowstring of the Unicorn Bowstring of the Unicorn
+10% to archery skill
500@-
Torso of Legion Torso of Legion
When equipped by a hero in a town increases the growth of 4th level units in that town by 3 per week
500@-
Tunic of the Cyclops King Tunic of the Cyclops King
+4 spell power
800@-
Helm of the Alabaster Unicorn Helm of the Alabaster Unicorn
+1 knowledge
200@-
Helm of Heavenly Enlightenment Helm of Heavenly Enlightenment
+6 to all 4 primary skills
4800@-
Thunder Helmet Thunder Helmet
+10 knowledge, -2 spell power
1600@-
Hellstorm Helmet Hellstorm Helmet
+5 knowledge
1000@-
Helm of Chaos Helm of Chaos
+3 knowledge
600@-
Skull Helmet Skull Helmet
+2 knowledge
400@-
Shield of the Dwarven Lords Shield of the Dwarven Lords
+2 defence skill
400@-
Dragon Scale Shield Dragon Scale Shield
+3 to attack and defence skills
1200@-
Buckler of the Gnoll King Buckler of the Gnoll King
+4 defence skill
800@-
Lion Lion
+4 to all 4 primary skills
3200@-
Shield of the Damned Shield of the Damned
+6 defence skill
1200@-
Shield of the Yawning Dead Shield of the Yawning Dead
+3 defence skill
600@-
Sentinel Sentinel
+12 defence skill, -3 attack skill
1800@-
Targ of the Rampaging Ogre Targ of the Rampaging Ogre
+5 defence skill
1000@-
Elixir of Life Elixir of Life
All creatures in the army gain 25% extra hit points and the regeneration abbility. Does not work on undead or non-living creatures.
1200@-
Red Dragon Flame Tongue Red Dragon Flame Tongue
+2 to attack and defence skills
800@-
{@} Tome of Water Magic ** {@} Tome of Water Magic **
This heavy book contains all spells in the School of Water Magic. It must be equipped for the spells to be available.
2000@-
{@} Tome of Air Magic ** {@} Tome of Air Magic **
This heavy book contains all spells in the School of Air Magic. It must be equipped for the spells to be available.
4000@-
{@} Tome of Earth Magic ** {@} Tome of Earth Magic **
This heavy book contains all spells in the School of Water Magic. It must be equipped for the spells to be available.
3000@-
{@} Tome of Fire Magic ** {@} Tome of Fire Magic **
This heavy book contains all spells in the School of Fire Magic. It must be equipped for the spells to be available.
2000@-
{@} Angel Wings ** {@} Angel Wings **
Worn about the shoulders, these wings allow you to fly.
3000@-
{@} Necklace of Ocean Guidance ** {@} Necklace of Ocean Guidance **
Increases hero's movement rate at sea
1200@-
{@} Shackles of War ** {@} Shackles of War **
When these shackles are wielded in combat, neither you nor your opponent may retreat or surrender.
2000@-
{@} Equestrian’s Gloves ** {@} Equestrian’s Gloves **
Worn on the hands, these gloves increase your hero’s movement rate over land.
800@-
{@} Recanter ** {@} Recanter **
Prevents casting spells of level 3 and higher in combat
1000@-
{@} Vial of Dragon Blood ** {@} Vial of Dragon Blood **
Gives +5 attack and +5 defence to all dragons under your command
1000@-
{@} Boots of Levitation ** {@} Boots of Levitation **
Allow hero to walk across the water
1600@-
{@} Boots of Speed ** {@} Boots of Speed **
Increases hero's movement rate over land
1400@-
{@} Orb of Tempstuous Fire ** {@} Orb of Tempstuous Fire **
Hero's fire spells to extra 50% damage
1500@-
{@} Orb of Inhibition ** {@} Orb of Inhibition **
This powerful orb prevents all spell casting in combat.
1500@-
{@} Orb of Silt ** {@} Orb of Silt **
Hero's earth spells to extra 50% damage
1500@-
{@} Orb of the Firmament ** {@} Orb of the Firmament **
Hero's air spells to extra 50% damage
1500@-
{@} Orb of Drinving Rain ** {@} Orb of Drinving Rain **
Hero's water spells to extra 50% damage
1500@-
{@} Orb of Vulnerability ** {@} Orb of Vulnerability **
Negates all natural magicresistance of all creatures in combat
1500@-
{@} Sphere of Permanence ** {@} Sphere of Permanence **
Renders your units immune to dispel magic spell
1000@-
{@} Admiral's Hat ** {@} Admiral's Hat **
Eliminates penalty for boarding and unboarding the boat, increases hero’s movement on sea, gives him the Summon Boat spell and protects his army while travelling through the whirlpools.
4000@-
{@} Sea Captain ** {@} Sea Captain **
Increases hero's movement rate at sea, allows you to summon and destroy boats and protects from whirlpools
2800@-
{@} Spellbinder ** {@} Spellbinder **
All 5th level spells are available to hero when worn
4000@-

Attention! You could not use this artefacts at Main Tourney that marked as symbol "**".




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